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Duck? Duck? Goose!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #2 | 4.370 | 4.370 |
OVERALL | #82 | 3.889 | 3.889 |
SOUNDS | #173 | 3.333 | 3.333 |
MUSIC | #201 | 3.407 | 3.407 |
DESIGN | #214 | 3.407 | 3.407 |
THEME | #264 | 3.333 | 3.333 |
VISUALS | #322 | 3.481 | 3.481 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A very tricky platformer, for sure! I really liked the background track. Unobtrusive yet not just complete ambience. Very good work there. I like the clean aesthetic, though the virus... in the current state of things... A bold design choice, that's for sure. Not much to say about the SFX.
The controls are very, very slippery. I know it was kind of the point, and once I got the hang of it I could manage, but it makes picking the game up a lot harder. Very innovative - never seen something like it, but walking into uncharted territory has it's drawbacks :/
Furthermore, the steep ramp defeated me, even after I saw the tip in the description and gave it a good 10 tries. I'm just not good enough for it, sorry.
Thank you for the feedback! The virus design was unintentional. I started with a ball and gave it some pistons to jump. As for the ending, its more of a signature? from my other game, Cleaning The System. I will say I do need to practice more level design, the difficulty of the current map fluctuates. As for the steep curve, start on the edge as big then shrink right as you cross the checkpoint.
A nice and calming game
Neat game! I couldn’t figure out how to make it up that long ramp :/
Thank you! If you start from the edge of the platform and shrink as you cross the checkpoint, you should be able to make it high enough.
Love the concept and the controls. It feel really fun to just move around and the visuals suit it perfectly.
I have never played a game like this. It is very interesting game and cool concept. This game fits the theme the best of all games, that I've played.
Very cool idea and game, but player could be faster.
Very challenging, but damn, what a seriously interesting concept! Never thought movement like that could be achieved. Good job!
Great game, however the character could be faster. I loved the character. Please play my game.
I like the idea, but the character is just way too slow! It's extremely hard to maneuver
This is the second time you come up with an amazing mechanic. KEEP UP THE GOOD WORK!
By the way WHY IS THIS FREE?
Art - On of my favourite colour pallettes so far
Mechanics - Great Great Great ! Rage Level when I go backwards and fall into the darkess - demonic :)
love it! Well done.
Absolutely LOVE the jump mechanism, so satisfying. Difficult game but kept me hooked. Nice job!
I think the first step was too difficult for me, I passed it once but then died right after, maybe try to make it easier. I love the space animation it felt so natural
The controls were really fun to mess around with :)
Super original movement controls. Personally I would work a bit more on level design to explore different ways to take advantage of such a cool mechanic. Good one!
This has been my favourite so far, the mechanics are so clever. It has a lot, a lot of potential jus by that single jump mechanic. Although I found it a bit hard to control. You should definitely keep working on this after the jam and turn it into a full game. :D :D :D
For the controls I felt like there should be a way to reduce de inertia, at least only when the player is grounded. Or start with a level on which you can't die so you can get used to the controls. Any way, it's a great game. <3
This has been my favourite so far, the mechanics are so clever. It has a lot, a lot of potential jus by that single jump mechanic. Although I found it a bit hard to control. You should definitely keep working on this after the jam and turn it into a full game. :D :D :D
Very unique game! The movement feels challenging but not too hard. Music and sound effects are superb. Very nice!
Controls are great. The feel of momentum is really good as well.
The concept is cool, but the game could really use some kind of a recovery mechanic beyond "go all the way back to start". Right now, this is less of a game with a multidimensional possibility space and more of a puzzle to guess the One True Sequence of Timed Button Presses.
Thank you for the feedback! I was thinking of maybe adding in checkpoints. Though, I am not sure if that would solve that issue. Interesting thing to think about, though!
Checkpoints are an obvious solution, but it would be more fun to instead have to use the same mechanics to get back onto the track after falling off. Maybe instead of just resetting your position, there could be another, continuous track down below that you could use to backtrack a little, then jump back onto the main track?