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A jam submission

JellyVoltView game page

Submitted by Reece Dyke (@_ReeceDyke) — 17 hours, 27 minutes before the deadline
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JellyVolt's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1173.4783.478
Graphics#1933.5653.565
Game Design#2083.2613.261
Overall#2663.1743.174
Theme#3263.3263.326
Innovation#3742.7392.739
Audio#4162.6742.674

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In "JellyVolt," your reflexes will be put to the test as you swerve and glide past treacherous poison-spewing sea snakes, all while skillfully sidestepping the menacing embrace of spiky starfish. To ascend the ranks and claim the top spot, you'll need to feast on the smaller, nimble green fish, amassing points to prove your dominance of the underwater arena.

But there's more to your arsenal than meets the eye. Harness the power of electric bolts, your trusty companions in dispatching the lurking sea creatures that threaten your existence. Yet, remember, strategy is paramount; these bolts are limited in number, so every shot must count.

The aim is the phsycally Dive Deeper to gain a higher score.

Did you write all the code and made all the assets from scratch?
I did write all the code, the majority of assets were made from stratch but those that were not have been credited on the page.

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Comments

Viewing comments 4 to 1 of 44 · Previous page · First page
Submitted(+1)

I really like the movement and all the art is really cool. It's kinda hard to tell what hurts you.  Nice job  on your entry.

Developer

Thank you for the feedback! I'll 100% take what you have said onboard for my next game!

Submitted(+1)

Love the way the character moves. It feels natural like I was a jellyfish in a past life.

Submitted(+1)

Lol, i think i found a cheat. Simply don't move at all and you are unbeatable :-D

No critic, but just some improvement suggestions: Guess it would be helpful to also have the description inside the game, not only in the notes, because took a while to realize what is eatable and what is an enemy. Also just saw the possibility that you can shoot a bit later after already played a few rounds.

But alls in all i think it's a real nice game with simple controls that fits the theme and is definitely challenging (as soon as you start moving^^).

Developer(+1)

Thank you so much for the Feedback, I really appreciate it! I'm going to take on board what you said especially making it more obvious what enemies are shootable and what are eatable! 

Submitted(+1)

Nice graphics but too hard for me :(

Developer

Thank you so much for the feedback! You'll have to keep trying and get a better score ;)

Viewing comments 4 to 1 of 44 · Previous page · First page