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A jam submission

How Deep Can You Die?View game page

Submitted by Daniel Sousa, Shogun, Elliot Aubrey — 2 hours, 41 minutes before the deadline
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How Deep Can You Die?'s itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#194.0544.054
Graphics#214.2704.270
Overall#213.9323.932
Theme#244.2164.216
Innovation#353.7843.784
Fun#353.8923.892
Audio#1313.3783.378

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is set in a sinking submarine that is constantly diving deeper. Your score is based on how deep you dive before you die.

Did you write all the code and made all the assets from scratch?
All code and assets are made from scratch except for the font.

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Comments

Viewing comments 20 to 1 of 32 · Previous page · First page
Submitted(+2)

Really cool single player lovers in a dangerous spacetime, I like it! Graphics theme, gameplay, all were great!

(+2)

Nice idea and well implemented. It is not really easy to play moving from one activity to another. it is quite challenging.

Good job.

Submitted(+2)

WOW! this is an incredible game, this feels like an actual game, not a Jam game, I notice the influence from Lovers, love the art, the gameplay is really fun, doing a lot of things at the same time, I manage to get 932m haha, keep up the good work.  

Developer

That is an impressive score! I don't think anyone else on our team managed to get to that point than me. I'm so happy you enjoyed it and thank you for your kind words!

BTW if you curious the deepest score I know of is 


Submitted(+2)

Hey! I like a good challenge:


Now that I played more I found some stuff, after 5000m there are no more enemies so I just lose on purporse because nothing really happens after that, also the oxigen minigame, the ball starts from the last point you leave it, I think it should start from the bottom so it takes a litte more time to put it in the zone :) 

Developer

It's because there is almost no life past the 5k mark, the pressure is too immense. To be completely honest it's a bug we just found out about today as well. And it can happen at any depth, happened to me at 4k mark, to Dans17 at 3k, and to our friend who play-tested it at 800m. We are looking into it. When it comes to the oxygen minigame, there is a lot more wonkiness with it. It's the only minigame that has not been completely/ properly implemented, was the last one to be added to the game. If you look closely at the art there is a slot on the tank where the bar feeling should be displayed but it stays empty. Also, the minigame works too close to how the fuel minigame works, it's basically a reversed version of it. On paper, you were supposed to fill in the tank on the right to its fullest and only then you will receive oxygen back to your tank. Sort of like how it happens with the pressure, only lowering when you complete the mini-game. 

Now, holly shit man! What a mad lad! You spent over 44 minutes of your life on our small indie game. We couldn't feel more happy, proud, and honored to have a player like you. Thank you so much, you my friend are getting a spot in our  humble hall of legends and mad lads! What a power move :D

Submitted(+1)

Oh I see, Sure I understand a week is a short time and this game have a lot of stuff going on.
Haha no problem I really like that kind of endless game, It would be great if you can checkout my game, thanks! 

(+2)

Very cool. I love the danger in this space.....and time :)

Submitted(+1)

One of the best I played so far, great game design. This game would go bonkers with some marketing and co-op. Would play with my friends. Could not figure out the "Put the arrows in right place" and always died because of the pressure level, but with polish and great execution this game idea can go far! Amazing entry

Submitted(+2)

One of my favorites in the Jam, the game design it's so cool, the minigames remind me the Wario ware franchise and the art it's simple and beautiful, excellent job.

Submitted(+2)

One of the best entries so far :) Amazing job, love the pixel art, nice music, the minigames. I like that there is no manual, but you learn things through mistakes.

Developer(+1)

Thank you for your kind words :) I love how similar our ideas for the jam were at some point.

Submitted(+2)

I do like these games, so many choices. Impressive pixel art. The damage with the water flow, the enemy animations – you have a super polished game here. Job well done.

Submitted

Voted! Good job =)

Submitted(+2)

Multitasking no good for monkey brain 🥴

But

Game very good :)

Submitted(+2)

Damn there's so much care put into the visuals! The whole gam works really great, I could figure out step by step what each thing does and what the game expected of me

Congrats!

Submitted(+2)

Assets are amazing. I loved the idea. Fully completed and polished solid jam game!

Can you try and rate my game ?

Developer(+1)

Will do some time tomorrow ;) Thank you for playing.

Submitted(+2)

Very fun and polished game! I love the art, great job!

Submitted(+2)

Nice multitasking game. 

I couldn't figure out how to fix the hull. I accidentally fixed one hole by pressing F near it but I couldn't get it work after that again :D

I got to around 600m by defending since I didn't know how to fix stuff :D

Developer

Well, you use space to hammer stuff around :P That's my tip for you. Still impressive as hell that you manage to get to 600 m without fixing stuff. Thank you for playing. 

Submitted(+2)

Really fun game! got to around 800 meters deep, then died because i forgot to fix a leak and turned the pressure valve, bet this would be fun with a harder difficulty and like 2 players

Submitted(+2)

Woow, it is amazing 

Submitted(+2)

hey... I dont know what to say... It  is one of the more polished and fun games in the jam for me so far. loved the art and the music, got to 430~ meters...  Good job!

Submitted(+2)

loved this one. very stressful haha but really fun. got to 340m

Submitted(+2)

So fun and stressful. Really enjoyed this one.

Developer

Thank you very much for playing. Your comment hit the nail on its head. Our pitch for the game literally was " It should be stressful but fun". So happy to hear we achieved our goal! 

Submitted(+2)

Seems like a “Lovers in a Dangerous Spacetime” inspired game, which is super cool! Unfortunately, the visuals were incredibly blurry for me (both full-screen and embed) which made it really difficult to determine what I was doing.

Not sure what was causing it but if you’ve got a fix I’d be happy to play again!

Developer

Thank you for your kind words, we are aware of the issue and are actively working on a fix. You just played in the most unlucky possible window, a few minutes after we introduced that bug and pushed changes. The fix should be here soon.

Developer

The bug has been fixed If you give our game another chance we would be grateful. 

Submitted(+2)

Game plays very well and I had a great time following the bug fixes! Got to about 800m before dying of turning the pressure valve while the hull was leaking. Each minigame was a fun yet simple challenge that were each different from each other.

Some of the mechanics were a bit tricky to figure out but after a play or two it all started to click.

Really great entry, awesome work!

Developer

 thank you for your kind words and giving us another chance :)

Viewing comments 20 to 1 of 32 · Previous page · First page