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DarKaVaja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #228 | 3.148 | 3.148 |
Theme | #230 | 3.333 | 3.333 |
Overall | #382 | 2.747 | 2.747 |
Innovation | #406 | 2.444 | 2.444 |
Game Design | #423 | 2.556 | 2.556 |
Fun | #449 | 2.370 | 2.370 |
Graphics | #451 | 2.630 | 2.630 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Are Trapped In Spooky World, You Need To Find Right Door, If You Choose Wrong Door U Get Shot
Did you write all the code and made all the assets from scratch?
Except Doors I Made All 3d Models, Code Is Mostly Written By Me With Observation Of ChatGpt (Some Pre-Made Unity Package is Used)
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Comments
The game feels like a walking simulator with rng deciding the whole outcome so it doesn't feel like you have a difference to the outcome. I think that adding some stealth elements to the monster would have made the came better. For example it would shoot you if you tried opening a door while it was looking at you.