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POLYDOOR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #14 | 4.125 | 4.125 |
Overall | #22 | 3.868 | 3.868 |
Theme | #30 | 4.167 | 4.167 |
Fun | #32 | 3.875 | 3.875 |
Innovation | #81 | 3.542 | 3.542 |
Graphics | #87 | 3.958 | 3.958 |
Audio | #99 | 3.542 | 3.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main puzzle mechanic is that doors can act either as portals or as regular doors + other puzzle elements :0
Did you write all the code and made all the assets from scratch?
All code and art were made by myself except the base portals code, which is made by Sebastian Lague and MIT-licensed, and the base fps controller, which is made by Dani.
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Comments
Sliding and dropping objects was bit clunky but otherwise the game was good.
Thank you! You're right about sliding and dropping, I had to scrap some solutions because of the time limit :)
Damn, this game is so smart and well made... I got absolutely no complaints about it. The atmosphere is great, the sound effects fit perfectly, and the puzzles are incredible. It's really awesome. It felt like playing something finished that I bought somewhere, you know?
IMO, if your game won the jam, I would not be surprised haha
Amazing work! More people need to play it.
Thank you so much! Your comment made my day :)
Awesome! You deserved it :)