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A jam submission

A Heist in 60 SecondsView game page

You are an overconfident burglar with a time-manipulating pocket watch. What could go wrong?
Submitted by cswkr — 15 minutes, 3 seconds before the deadline
Rated by 20 people so far
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A Heist in 60 Seconds's itch.io page

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How does the game fit the theme?
It's a double meaning: on one hand, your character believes nothing can go wrong due to his overconfidence. On the other hand, nothing actually *can* go wrong in order to complete the heist, because even a single error can render it unsuccessful.

What code and assets did you not make from scratch during the jam (if any)?
The only assets not made from scratch are the sound effects, surface textures, and certain interior props like columns and chairs. Character animations are from Mixamo. All code, writing, music, and most models are original.

How many people worked on the game?
1

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Comments

Submitted

A Time Travel museum heist? Surely nothing can go wrong! This is easily one of the most unique in the game jam, the premise is simple (a Time Travel heist) but very compelling!

The 60-second time loop is really cool, reminds me of games like outer wilds, where your ability is directly correlated to your familiarity and knowledge of the game, in this case, the museum.

The art is amazing, with all fuzziness and grains, it feels very reminiscent of the PS1 era, and I find the dialogue at the start very witty and entertaining albeit too long.

Overall this is an incredible piece of work! Great job!

Submitted

Hey

I think this is one of the most unique games I have played. Although I will say that this game didn't load at all for me on browser so I had to download the windows version.

Like everyone has mentioned, the intro skip button would be good as it is really long. The entrnce and exit to the room is bit finnicky, as I can't see the exact area where I need to exit. Plus I found out that the bottom right corner of the car can make the player just stuck.

But this is still really good and the fact you made the assets is amazing. Good work :)

Submitted(+1)

Reminded me of retro ps1 type stuff. Of course, the time travel mechanic was really cool. But MAN its annoying trying to navigate around your dudes, especially when I sometimes can't see what's happening, and end up bumping into myself or something goes wrong and I didn't even see what it was. Still though, this is impressive, I love games with a story to tell too. Good job!

Developer (1 edit)

Thank you for playing and for the feedback!

Visual clarity and difficulty balancing are definitely things I would have loved to focus more on if I had the time. It's definitely going to be a top priority for me in my future game jams.

Submitted(+1)

The visuals are some of the best I've seen in the game jam. I wish there was an option to skip the opening cutscene. Overall, this just needs a bit of polish to be something great.

Developer

Thank you, I really appreciate it!

Submitted(+1)

Really awesome concept. Intro is long, but funny. An option to skip would still be appreciated. The perspective makes it really hard to see at times, especially in those tight corridors as well as right by the exit (which gets crowded with clones). It ends up becoming rather punishing, especially with how many deterrents there already are lol. All-in-all, a really unique and cool concept that just needs a bit of polish to be something really great. Nice job!

Developer

Thanks for playing!

Submitted(+1)

Super interesting concept! Would've preferred an ability to skip the intro, but maybe that's just me. Really nice game!

Developer (1 edit)

Thank you for playing!

Yep, the intro is definitely a bit too long (at least in a game jam rating setting) and I didn't have time for a skip button. Sorry about that!

Submitted(+1)

Really neat concept and well done!

Developer

Thank you for the kind words!

Submitted(+1)

Such a great concept and handled really well too, I wasn't sure if that was the intention but I managed to move all vases out of museum without "stealing them" by pushing them around like balls haha Cause as long as you don't pick them up they are not considered stolen, this way I was able to steal everything in one iteration!

Developer

I'm glad you liked it!

And thank you for teaching me the importance of playtesting, hahaha! The vases originally used to break a lot easier, but I ended up increasing their "minimum break velocity" near the end of development and forgot that it created a loophole. So no, it wasn't intended, but nice thinking!

Submitted(+1)

I love this concept, if possible to make it a little brighter cause that art style needs to been seen!

Developer (1 edit)

Thank you! And noted about the brightness.

On a side note, I'd like to see what Mr. Beef could do to the artifacts in this museum, lol!

Submitted(+1)

MR BEEF HATES MUESUMS.... *taking notes*

Submitted(+1)

Really interesting game! It took me some time to figure out where to go but I found it eventually. Good job!

Developer

I appreciate it!

Submitted(+1)

Really enjoyed this game! Agree with other comments about some QOL features, but the gameplay is really unique and I'd love to see it expanded on. Having to dodge my past self led to some fun situations. Great work!

Developer

Thanks for playing!

Submitted(+1)

I really miss the opportunity to skip the initial dialogue, it's too long, it knocks out the immersion, as well as learning, the graphics are very cool.

Developer

Thanks for the feedback!

Submitted(+1)

Really amazing game! Really cool concept with the whole past looping thing. One comment would be the game is a but too dark though I can barely see anything

Developer

I'm glad you liked the game!

I intended to keep the level a bit dim to get across that idea of being in a museum closed for the night. Although, I'm aware that some monitors treat dark colors a little differently, which can make it difficult to see. Next time I make a dark game like this, I'll add a brightness slider. Thanks for the feedback!

Submitted(+1)

Insanely cool game! The graphics and vibes are absolutely off the charts. The intro went on for way too long though imho; I think the letter in the beginning did more than enough to sell the concept! This is definitely one of the most polished and well made games I've played in this jam so far!

Developer

Thank you for playing!

This was my first jam, but next time I know to keep intro dialogue concise and skippable. Now that I understand people want to rate games quickly, I can see how having a long intro is a problem where for a normal full-length game it might be acceptable. I'm glad you enjoyed the game!

Submitted(+1)

Being completely honest, I'm dumb and got stuck right at the start. But the games looks highly underrated, the graphics are sick and the overall feel is really cool. The intro cutscene is definitely WAY too long and exposition is grueling. Otherwise really good! I'll come back to this when I can but nice work regardless!

Developer

Thank you!

I wanted to walk the player through the mechanics at the start as a little tutorial, but I didn't end up having enough time. Also, I hear you about the cutscene--if I ever update the game after this jam the first thing I'll do is shorten it a bit and add a skip button. Glad you liked the game!

Submitted(+1)

Neat idea that you can clone yourself in 60 seconds. Love the visuals.

What my issues when I play the game is that like how and where you need to enter or get out of the building, maybe need some kind of indicator or something. Anyway great works !!!

Developer (2 edits)

Thanks for playing!

You can enter through the door blocked by stacked crates north of where you start--to escape, just return to where you started. Good point though, I should have made that clearer!

Submitted(+1)

I like the idea of the game and the visual style is quite cool aswell. Though I find the font hard to read at times and the conversation at the start of the game is way to long. It would be best to shorten it or at least give the player the option to skip it or speed it up. Otherwise solid entry to the jam :)

Developer(+1)

Thank you for playing!

And yes, I tried to force myself to a "pixel perfect" visual style (a low resolution upscaled) but this made some of the fonts a bit challenging to read. Next time I do something like this I'll pick bigger fonts or a higher resolution!