The camera moves so slowly and the game barely gives you any time to click on the meeps before it's too late. The combination feels frustrating.
I really liked the idea and the visuals.
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How does the game fit the theme?
Nothing can go wrong: The game requires you to use your 9 displays to monitor and control upto 9 meeps. It starts off slow but as more Meeps join the game it can get out of hand.
The game plays on the fact that everything can go wrong when micro managing.
What code and assets did you not make from scratch during the jam (if any)?
- All assets were, apart from the song, was aqquired from Kenney.nl
How many people worked on the game?4
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