An innovative approach to the theme. Good work.
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How does the game fit the theme?
The game takes place on a spaceship with numerous repairs that need to be made, and failing to do so will result in failure, so "nothing can go wrong" in order to beat the game.
What code and assets did you not make from scratch during the jam (if any)?
All code was made from scratch
How many people worked on the game?1
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