Lot's of potential here, though I think a few levels are unnecessarily difficult. Also, the game doesn't adapt to different screen sizes, which made a couple levels way more difficult than they needed to be (such as a platform being off screen).
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How does the game fit the theme?
It's a perfect game that follows how everything must go right. Otherwise it's just another platformer.
What code and assets did you not make from scratch during the jam (if any)?
All audio files were from external assets and I used custom button design from external asset. Also I used EasySave3 just to save a level counter for level select screen.
How many people worked on the game?1
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