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A jam submission

Next Slide, PleaseView game page

Submitted by SheepSully — 1 hour, 1 minute before the deadline
Rated by 6 people so far
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Next Slide, Please's itch.io page

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How does the game fit the theme?
The game is about giving a presentation where the common hope is "nothing can go wrong", but like every presentation, everything goes wrong.

What code and assets did you not make from scratch during the jam (if any)?
Some sound effects were downloaded from freesound.org (all of these assets are listed in the project description under the heading "Additional Assets").

How many people worked on the game?
2

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Comments

Submitted

My score was 104.25s :) I got extremely lucky and only got two writing prompts the whole time, the second of which killed me

Submitted

Wait, I felt like that exact same situation happened to me many time already ahah


The sensory overload was well made and as stressful as it should be. It was however quite hard to switch from mouse only to keyboard only when you have to type something. Maybe putting keyboard QTE instead of mouse swipe for the other actions could help ?  I also always had the "Cow" question only, i don't know if it's a bug or due to jam time constraint.

The text tutorial at the beginning was great and made everything easy to grasp. I do agree that a playable tutorial is better but it is still much better than nothing!

The visual was fine but lacking feedback : maybe adding some kind of FX or SFX when someone is leaving the crowd could help the player understand how close he is to dying. it's especially true since we are so busy looking elsewhere fighting ads. The exact same game with a lot more crunchy feedback could have been really great !

Submitted(+1)

I like the idea and concept! 

However, it would be even better if the UI were more intuitive about what to do, and a tutorial could be included.

Nice work!

Thanks for the feedback and thank you for playing! Now that the push is over and it's released lessons have been learned about what we should have focused on. 


More intuitive UI and tutorialisation would have been better areas to develop than more of the pop-up games.

Submitted

I didn't like the writing part. The idea was pretty solid. Good game.

Developer(+1)

Thank you very much for playing! Yeah, the writing part could have been implemented better as it takes up a lot of the screen, and kind of ruins the pacing of the game. I think if we had more time we could have integrated it better. Thanks for the review!