I think I quite didn't understand the Game. When I pressed space, the player was just eh, humping the air for a second. I guess I wanted to collect the Rocket Ships? It was fun seeing the planet thingy coming closer and closer.
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How does the game fit the theme?
Nothing can go wrong, although profit is another thing, in space, as a mail man, dealing with corporate policies and space trucks.
What code and assets did you not make from scratch during the jam (if any)?
I have played around with global scripts in other projects, so that is a bit of a copy paste from my own earlier use. Then changing it for this project. But yeah, keeping count on a player score.
The sound is also something I have used as a proxy/tester in my earlier games. Due to not implementing some cool jetpack animation the sound I used was what it was.
How many people worked on the game?1
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