Wires were buggy. Wouldn't let me click on other components while active. Rewinding 5 seconds also didn't save my progress on the wires. Combined with the previous issue it pretty much softlocked me multiple times until I got frustrated and stopped. The music was nice and I like the idea and managing the components with mediocre instructions, but those tech issues really hampered the experience for me.
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How does the game fit the theme?
It's a game about dealing with a sci fi reactor melt down with mediocre instructions and little time to react.
What code and assets did you not make from scratch during the jam (if any)?
The music is Barge by Gunnar Olsen, and the game engine used is Godot.
How many people worked on the game?1
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