The devlog was a really interesting read. Part of me thinks it'd be neat if jam participants were encouraged to write about their experience in a devlog and include it as a txt file like you did, as that would both help the participant figure out what went right and what went wrong during the jam, and would allow players of the participant's entry to learn from the experiences of others.
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How does the game fit the theme?
you need to run the potion shop while the witch is out.
make sure that nothing goes wrong, otherwise youll get turned into a frog!
What code and assets did you not make from scratch during the jam (if any)?
I downloaded (free/public domain) sound files.
i also used chatgpt for some code and debugging on the last day.
How many people worked on the game?1
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