I really like the game but I don't understand the implementation of the theme... Other than that really cool
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How does the game fit the theme?
Combining "Nothing Can Go Wrong" with the weird room escape setting of "The Wrong's Room" can create an atmosphere of irony and psychological horror. This theme can be presented in the form of irony and player psychological illusion, giving players an experience of "even if everything seems normal, it is actually completely messed up."
What code and assets did you not make from scratch during the jam (if any)?
Trigger Code and Triggers
How many people worked on the game?1
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