Cool game with very very unique and intriguing concepts. My problem is that when I go to fight, I haven't even used any flowers yet and suddenly my game ends saying I won already. My guess is to cure the blindness and then use herb to help, which is amazing concepts but the fight might need some rework. Anyway great work.
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How does the game fit the theme?
Since the theme is Nothing Can Go Wrong, our game takes place in a world that has been at peace for 1000 years. This has made the heroes of the time, complacent. Therefore, in their arrogance they have ventured without items!
Thinking "Nothing can go wrong!"
Now it's up to you, a humble Apothecary and your medicinal herbs, fix all the things that have gone wrong.
What code and assets did you not make from scratch during the jam (if any)?
Main character and farming/gems sprites. Music and sound effects
How many people worked on the game?2
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