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A jam submission

Tornado TroubleView game page

Control the chaos, leave the office standing - if you can.
Submitted by DukesDad, Burnzo — 1 hour, 27 minutes before the deadline
Rated by 7 people so far
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Tornado Trouble's itch.io page

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How does the game fit the theme?
"Nothing can go wrong" - that is, until a tornado threatens to wreck your entire office.

What code and assets did you not make from scratch during the jam (if any)?
Carpet material sourced from a megascan pack.

Some collision sounds were sourced externally as we couldn’t reasonably produce all the Foley work. However, John (our sound designer) heavily edited and customized each sound.

Tornado animated mesh and level exit particle effect: Imported assets used for visual polish.

Programming: Handled by Zach Petty (DukesDad)
Soundtrack: Written and composed by John Burnham
3D Models: Created by Wear_Dev
VFX Implementation & Skeletal Mesh Setup: By BitGambitGames

How many people worked on the game?
4

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Comments

Submitted

I gotta be honest. I threw my score out the door so I could everything in the office go flying. It was also fun to try and not cause any destruction. Still, the destruction is satisfying.

Submitted(+1)

The concept of the game is so cool ! 

Submitted(+1)

Nice Game!

The movement is very challenging, and that is what makes it fun! I liked the art too! More levels would be a nice addition in my opinion.

Submitted(+1)

this game is fire I Like the graphics.

Submitted(+1)

I understand that controls are supposed to be hard to control, but this makes it not feel 'good' to play the game with the main mechanics being frustrating. Overall love the concept, great work.

Developer

Thank you for playing & I really appreciate your feedback, I was so used to it that I really couldn't be a good judge of how the movement felt.

Submitted(+1)

That's a common problem for games, especially game jams, my recommendation is to do a ton of 'PLAYTEST'. Get someone you know that never play the game before and make them try the game out, especially in prototype to get how the game feels. As a developer myself I understand that you can't know how a new player would feel the game. (because you test yourself multiple times already)

Submitted(+1)

controls a bit weird but otherwise amazing work.

Developer

Thank you for playing and providing feedback! I didn't realize how bad it was but I did some bug fixing today that hopefully makes it a little better.