I gotta be honest. I threw my score out the door so I could everything in the office go flying. It was also fun to try and not cause any destruction. Still, the destruction is satisfying.
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How does the game fit the theme?
"Nothing can go wrong" - that is, until a tornado threatens to wreck your entire office.
What code and assets did you not make from scratch during the jam (if any)?
Carpet material sourced from a megascan pack.
Some collision sounds were sourced externally as we couldn’t reasonably produce all the Foley work. However, John (our sound designer) heavily edited and customized each sound.
Tornado animated mesh and level exit particle effect: Imported assets used for visual polish.
Programming: Handled by Zach Petty (DukesDad)
Soundtrack: Written and composed by John Burnham
3D Models: Created by Wear_Dev
VFX Implementation & Skeletal Mesh Setup: By BitGambitGames
How many people worked on the game?4
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