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A jam submission

Beyond AssumptionsView game page

An Escape Game with No Issues
Submitted by Shiratama (@shiratama337) — 1 hour, 37 minutes before the deadline
Rated by 8 people so far
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Beyond Assumptions's itch.io page

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How does the game fit the theme?
The player may think there's an obstacle in their way, but in reality, there's nothing wrong. This is what 'Nothing can go wrong' is all about.

What code and assets did you not make from scratch during the jam (if any)?
Images and sound effects are made using assets.

How many people worked on the game?
1

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Comments

Submitted(+1)

Nice visuals and audio, also I liked how you designed game levels. Overall, a creative puzzle! Keep up the good work!

Developer(+1)

Thank you for playing! I put a lot of thought into the level design, so I'm really glad to hear you liked it!

Submitted(+1)

The game is good

Developer(+1)

Thank you for playing!

Submitted(+1)

The mechanic for navigating the item menu is pretty neat! It makes efficient use of the space and keeps the player in the game.

Developer

Thank you for playing!
Since the screen felt too wide compared to something like the SNES, I wanted to make use of that space and avoid switching between screens for the menu.

Submitted(+1)

This was quiet a nice puzzle and pretty creative!
Good work :)

Developer(+1)

Thank you for playing! I'm really glad you enjoyed it!

Submitted(+1)

Good game, the water felt counter intuitive lol, but fun ending!

Developer

Thank you for playing!
It’s that feeling of needing a bit of courage to take the first step... or well, it was just how the implementation worked out lol.

Submitted(+1)

Yeah, the writing on the walls was well done!

Submitted(+1)

Good game! But i goth stuck on some parts but it is well put together.

Developer

Thank you for playing! If there's any part that felt tricky, I’d love to hear about it.

Submitted(+1)

Nice game.
The shift+WASD for moving things in your menu sounds like a weird idea but it works pretty well.

Developer

Thank you for playing!
The menu controls might be a bit unique, but I wanted to allow navigation without switching screens, so I thought this would work well.