I, in fact, was not fine :(
Good entry! I like the aesthetics and how the player controls. I was unable to escape, but regardless, good game :)
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does the game fit the theme?
The protagonist takes damage at a very incremental rate, making it almost unnoticeable. This gives the protagonist a sense that nothing can go wrong. The protagonist also respawns immediately after dying.
What code and assets did you not make from scratch during the jam (if any)?
Some of the base code and the confetti effects were taken from the Unity 2D Platformer Template.
Audio was from freesounds.com.
How many people worked on the game?1
I, in fact, was not fine :(
Good entry! I like the aesthetics and how the player controls. I was unable to escape, but regardless, good game :)
Got to the second hole with lasers in it, kept jumping up, but couldn't figure out where to go next. Interesting concept though. Nice work!
Really cool concept! I got stuck at the laser part though, couldn't figure out how to get to the floating middle platform
Interesting idea. I think I was close to the end when I got softlocked. But it was nice to explore to find hidden ways to get out.
I got stuck around the lasers in the wall but I thought the idea of a 2d platformer escape room was really unique,this is a cool game.well done!
Leave a comment
Log in with itch.io to leave a comment.