First wall is counterintuitive and feels like a bug, if I hadn't seen your comment I'd thought the game was just broken.
Other than that you did good work. The style is nice. Gameplay wise I feel the attack is way too slow, and shielded knights turn too fast so it's easier to just attack him in shield than to try jump over him to backstab.
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How does the game fit the theme?
It doesnt really, we are just glad to finish a game.
What code and assets did you not make from scratch during the jam (if any)?
Godot, Fmod
How many people worked on the game?5
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