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A jam submission

KeyHolerView game page

2D Puzzle Platformer
Submitted by Noel Dev (@NoelJasik1) — 6 hours, 12 minutes before the deadline
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KeyHoler's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#1123.5303.530
Audio#1433.2423.242
Fun#1443.3793.379
Overall#1873.2423.242
Innovation#2442.9702.970
Graphics#2643.1213.121
Theme#2643.2123.212

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 43 to 41 of 43 · Next page · Last page
Submitted(+1)

Oyunu beğendim, grafikler iyi ve lütfen bize puan verebilir misiniz?

https://arefnue.itch.io/howly

Submitted(+1)

I really like this game! For the most part, the natural way that everything comes together for each puzzle is really satisfying in the end. I think the only real issues I have with the game are when it doesn't work that way. There's one level in particular early on where you have to get a box to the left of the screen to reach a yellow key. I may have missed the proper solution, but when I played the level I just ended up running towards the left with both boxes available to me and the physics kinda just let it happen. I think it's the lack of a 'proper' solution in my mind that really causes the problem there, which can be frustrating when I don't know if it's right or not as a player.

If there's any other complaints I have, it's that I can't propel myself downwards in mid-air and that the UI looks a little unpolished. It's really minor, I know, and that's because everything else is so well-made! The audiovisuals really compliment the gameplay nicely, especially the visuals (because they directly have to do with it at times). I didn't encounter any real bugs, unlike some other games I've played this jam. It's an interesting take on the 2D platformer genre, as well.

I hope it doesn't seem like the criticism outweighs what I like about this game. Because everything, from the level design to the art and even the music really makes it feel like a proper game that wasn't just made in one week.

Submitted(+1)

I really enjoyed many aspects of this game such as the minimalist style and really sick soundtrack. I did find myself having to restart many of the levels though such as when the boxes wouldn't stack leaving me helpless. Restarting the level was a little frustrating possibly due to how the music would restart as well, and the song is a banger! I want to recommend a function in unity called DontDestroyonLoad which can help you continue the song even when reloading the scene. Still, very solid work on this puzzle game!

Viewing comments 43 to 41 of 43 · Next page · Last page