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A jam submission

RocketjumperView game page

In a world where rocketjumping is the only way.....
Submitted by Wuppos, Mr Paconieen — 12 minutes, 16 seconds before the deadline
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Rocketjumper's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#163.9753.975
Fun#204.1114.111
Innovation#364.0194.019
Audio#403.8523.852
Game Design#403.9263.926
Graphics#824.1114.111
Theme#1163.8333.833

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Chaos from explosions, destructible ground and an overwhelming amount of enemies! Let there be chaos!

Did you write all the code yourself and made all the assets from scratch?
We made everything from scratch, except the music and the font.

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Comments

Viewing comments 20 to 1 of 44 · Previous page · First page
Submitted(+1)

Wow that was really cool. :) Awesome game. How did you do the destructible terrain? Great job.

Developer

Thank you for playing! :D

The destructible terrain is a tilemap in Unity, with a tilemap + composite collider. As you get deeper the terrain is generated as you go. It is also pretty easy this way to remove a circle from the tilemap. The only problem is performance if there are a lot of tiles :/

Hopefully that answers your question :)

Submitted

Smart, yes that answered my question. Thank you. :)

Submitted(+1)

Cool game.\(^▽^)/ I think digging needs to help us but it doesn't. (⌣_⌣”)

Developer(+1)

Thank you for playing! ^_^ Yeah, I fully agree that it would have been nice to find stuff underground. Maybe extra score or something

Thanks for your feedback

Submitted(+1)

This is a really fitting game for this jam and a really creative one!

Developer

Thank you :D Happy you enjoyed!

Submitted(+1)

1000 first try ;V; but anyways. Super fun, super cool concept. The graphics and sounds are fantastic! The rocket jump mechanic also feels super sharp, really well done! My main gripe is with the main jump mechanic, feels a bit hard to maneuver. But perhaps that's part of the chaos of the game. Like what was said before, after going down deep enough it becomes a bit hard to see and predict the flying enemies. Very well done!

Developer

Thanks a lot for playing and for your critical feedback! I really appreciate that you spent some time writing your comment :)

The idea behind the jump mechanics is that you have spacebar, which is controllable, but doesnt get you very far. And that you have the rocket jump, which is uncontrolable, but gets you halfway across the world. I do hear what you say though, maybe we could have given the player a bit more mid-air control.

Your second point is also fair, the camera becomes a bit restrictive deep underground. This might have needed a bit more thought.

Thanks again for your feedback! :D

Submitted

This is good, no need to say more

Developer

Thank you very much for playing! I am happy you liked it

Do you have some points we could improve as well?

Submitted(+1)

2900 :). The game is super fun and the graphics and game-feel are on point. Only thing you could improve on are the frame drops. It's normal because of the way the code works, but there are a few ways of making it better. I personally don't know how the game was made, but I can only speculate, so this advice might not be useful. First, I would look into object pooling, because instantiating and destroying can be pretty heavy. Then, I might be wrong on this, but I think the flying ones only spawn up top, cause when I was deep down I stopped seeing them. This makes the scene have enemies that I won't see for a while, which are taking memory space. So maybe spawn them in an unoccupied space above the player instead of just up top?  Last thing, I would add an options menu for sound and to reduce screen shake, cause I get very dizzy with it. But the game was awesome nice job.

Developer

Yeah, I fully agree with you! The frame drops get really problematic as more enemies spawn. I hadn't thought of pooling, but it is a very good idea! At least for spawning enemies that can work very well. For the ground we are using a tilemap, but I dont know if you can do object pooling on a tilemap. Something to look into though. Thank you for the suggestion!

The spawning actually works as follows: a spot is chosen at a random x, at a fixed height above or below the player. If this spot is underground, spawn an digger, if it is above ground, spawn a flyer. This method should not spawn flyers if there is no place for them to spawn.

And you are completely right about the options in the main menu. We ran out of time for that :/

Thanks a lot for your amazing feedback! I truely appreciate it :)

Submitted(+1)

Great game! The game had a good amount of crunch and the destructible terrain adds a lot. Nice job!

Developer

Thank you for playing! :D

Submitted (1 edit)

So cool game , unique style, good job

test my

Submitted

https://itch.io/jam/one-minute-game-1

Developer(+1)

Thank you so much for playing! Happy you liked it :)

I will try your game later as well!

Submitted(+1)

The game is really fun and addictive! I really enjoyed playing it and trying to beat your high score (couldn't get past 2400 :p) 

Developer(+1)

2400 is still a score to be proud of! It gets really hard really fast XD

I am happy you enjoyed our little game :D Do you also have points we could improve upon?

Submitted(+1)

I noticed the game going a little slow when there were too many explosions going on.. I hope this helps, it's the only issue I could think of c:

Developer(+1)

Yeah, we noticed that as well and where wondering how the game would perform on other machines

Thanks for your feedback! :D

Submitted(+1)

Well done mate ! It feels great to move and shoot with this character ! Keep it up because you did everything !! Bravo !

Developer

Thank you very much :D I am happy you enjoyed it! Do you have any points we might improve upon?

Submitted(+1)

well I'll work on ennemies to make them more chaotic and less predictable !

Submitted

Great game :D

Developer

Happy you enjoyed :D

Submitted(+1)

I got 3700 :D Love the visuals. I wasn't sure if it's beneficial to dig down really far? Or is it endless hahah

Developer(+1)

Oh man, you all are so much better at our game than I am. 3700 is really a lot :O

I am also not sure yet if it is beneficial to dig down. It goes down endlessly, so you will not find anything there.

Thanks a lot for playing!

Submitted(+1)

I really enjoyed this game. The soundtrack is just breathtaking, the graphics are amazing and the gameplay... the best part about this game. Really well done! I wish you good luck with your submission!

Developer

Thank you so much for your kind words! I am very happy you liked it :D Are there any points that you think we could improve on?

Submitted

Hmm maybe making what you have to do a little more clearer as it took me a good minute to figure out what i was supposed to do. Other than that everything is very well done for the short amount of time that was available.

Developer

Ah, I can see what you mean! That is indeed be a bit unclear. Thanks!

Submitted(+1)

Really fun game. You could say that I had a "blast" playing....

No oh come on.

Developer

Hahaha, I laughed way to hard at this XD

Glad you liked it!

Submitted(+1)

Got 2800 on the third run.  Very cool destructible terrain!

Developer

Woah, good job! I cannot just have you beat my highscore as the dev, so I will have to try harder at my own game :P Thanks for playing!

Submitted
Deleted 278 days ago
Developer

Good to hear! Thanks for playing

Submitted(+1)

I love the art style, also the music fits the game very well! 

Developer

Thank you for playing! I am happy you liked it :)

Submitted(+1)

Well done! Game feels so polished (screen shake bought me), great pixel art and smooth gameplay. Great time killer!

Developer

Thank you so much for playing! Yeah, I agree the screen shake really makes the game :p

nice game!!

Developer

Thank you for playing! :)

Submitted(+1)

I absolutely love this, simple but lovely graphics and it all just works, super polished! 

Developer(+1)

Thank you so much for playing! I am happy you enjoyed it :)

Viewing comments 20 to 1 of 44 · Previous page · First page