Wow that was really cool. :) Awesome game. How did you do the destructible terrain? Great job.
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Rocketjumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #16 | 3.975 | 3.975 |
Fun | #20 | 4.111 | 4.111 |
Innovation | #36 | 4.019 | 4.019 |
Audio | #40 | 3.852 | 3.852 |
Game Design | #40 | 3.926 | 3.926 |
Graphics | #82 | 4.111 | 4.111 |
Theme | #116 | 3.833 | 3.833 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Chaos from explosions, destructible ground and an overwhelming amount of enemies! Let there be chaos!
Did you write all the code yourself and made all the assets from scratch?
We made everything from scratch, except the music and the font.
Comments
Thank you for playing! :D
The destructible terrain is a tilemap in Unity, with a tilemap + composite collider. As you get deeper the terrain is generated as you go. It is also pretty easy this way to remove a circle from the tilemap. The only problem is performance if there are a lot of tiles :/
Hopefully that answers your question :)
Cool game.\(^▽^)/ I think digging needs to help us but it doesn't. (⌣_⌣”)
1000 first try ;V; but anyways. Super fun, super cool concept. The graphics and sounds are fantastic! The rocket jump mechanic also feels super sharp, really well done! My main gripe is with the main jump mechanic, feels a bit hard to maneuver. But perhaps that's part of the chaos of the game. Like what was said before, after going down deep enough it becomes a bit hard to see and predict the flying enemies. Very well done!
Thanks a lot for playing and for your critical feedback! I really appreciate that you spent some time writing your comment :)
The idea behind the jump mechanics is that you have spacebar, which is controllable, but doesnt get you very far. And that you have the rocket jump, which is uncontrolable, but gets you halfway across the world. I do hear what you say though, maybe we could have given the player a bit more mid-air control.
Your second point is also fair, the camera becomes a bit restrictive deep underground. This might have needed a bit more thought.
Thanks again for your feedback! :D
2900 :). The game is super fun and the graphics and game-feel are on point. Only thing you could improve on are the frame drops. It's normal because of the way the code works, but there are a few ways of making it better. I personally don't know how the game was made, but I can only speculate, so this advice might not be useful. First, I would look into object pooling, because instantiating and destroying can be pretty heavy. Then, I might be wrong on this, but I think the flying ones only spawn up top, cause when I was deep down I stopped seeing them. This makes the scene have enemies that I won't see for a while, which are taking memory space. So maybe spawn them in an unoccupied space above the player instead of just up top? Last thing, I would add an options menu for sound and to reduce screen shake, cause I get very dizzy with it. But the game was awesome nice job.
Yeah, I fully agree with you! The frame drops get really problematic as more enemies spawn. I hadn't thought of pooling, but it is a very good idea! At least for spawning enemies that can work very well. For the ground we are using a tilemap, but I dont know if you can do object pooling on a tilemap. Something to look into though. Thank you for the suggestion!
The spawning actually works as follows: a spot is chosen at a random x, at a fixed height above or below the player. If this spot is underground, spawn an digger, if it is above ground, spawn a flyer. This method should not spawn flyers if there is no place for them to spawn.
And you are completely right about the options in the main menu. We ran out of time for that :/
Thanks a lot for your amazing feedback! I truely appreciate it :)
Great game! The game had a good amount of crunch and the destructible terrain adds a lot. Nice job!
The game is really fun and addictive! I really enjoyed playing it and trying to beat your high score (couldn't get past 2400 :p)
I really enjoyed this game. The soundtrack is just breathtaking, the graphics are amazing and the gameplay... the best part about this game. Really well done! I wish you good luck with your submission!
Well done! Game feels so polished (screen shake bought me), great pixel art and smooth gameplay. Great time killer!
I absolutely love this, simple but lovely graphics and it all just works, super polished!
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