I really liked the player character revealing mechanic! I was a little confused at first, but after reading the description, I was able to figure out how it worked! I think it would be good to limit the amount of time the player can see the player character when they hit shift though, as I found that I never really needed the extra speed I had when I couldn't see the player! The idea of navigating through a level with the use of sound is really cool, and I'd love if it were utilized more! As it is right now, there really isn't too much of a reason for the player to not hit shift! But the pixel art looks really cohesive and looks great! And the sound design fit the game's atmosphere really well! Great work!
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Soul Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #871 | 2.535 | 3.000 |
Innovation | #901 | 2.451 | 2.900 |
Audio | #947 | 2.282 | 2.700 |
Overall | #988 | 2.366 | 2.800 |
Fun | #988 | 2.366 | 2.800 |
Game Design | #1068 | 2.282 | 2.700 |
Graphics | #1098 | 2.282 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You are playing a platformer but your character is a ghost so you can't see it but you use sounds to tell where you are. Use Shift if you get stuck but you got at half the speed.
Did you write all the code and made all the assets from scratch?
We did all the code and art and music from scratch but used a couple of sound effects from online.
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