Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Endless OdysseyView game page

A platformer but in reverse
Submitted by StingJay007 — 12 hours, 12 seconds before the deadline
Add to collection

Play Endless Odyssey

Endless Odyssey's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#3212.7502.750
Fun#3692.6672.667
Overall#3932.5782.578
Graphics#3952.7172.717
Game Design#4042.6002.600
Theme#4262.3832.383
Innovation#4322.3502.350

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game was created for a game jam with the theme "an end is a new beginning" I made it link to the theme by having the character coming home from an adventure and the end of his adventure was a new beginning. I was planning on adding cutscenes and other things to link it to the theme more but I didn't have the time. So hopefully this is enough. This is my second game and first game jam so hopefully it meets all the standards it needs to.

Did you write all the code and made all the assets from scratch?
I used audio from other people (from the website freesound.org )but gave them credit in my description.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 27 to 8 of 47 · Next page · Previous page · First page · Last page
Submitted

This is a nice concept, but I think I managed to skip everything by entering the tent I spawned in! I did enjoy playing through most of the levels.

Submitted

I think there is a problem in this camp at first, but good job!

Submitted

Pretty neat! Very short.

Submitted

Good job. The jump was a bit floaty, but congrats on completing this.

Submitted

Nice work, I think this game concept would make for a really cool story. perhaps the jumping physics could be reworked, it was really hard to jump off the moving platforms. keep up the good work!

Submitted

Pretty decent for your first game jam ngl

Submitted

Very cool, there certainly were issues with jumping and moving platforms tho. Well, give my game a try!

Developer

ill give it a go now!!!

Submitted

Thanks man!

Submitted

That was pretty fun. I managed to finish it despite the issues with jumping. I think it might have an issue with not detecting ground consistently.

Submitted

very cool concept.But the jumping feels bad, especially on moving platforms.  And you should add coyote Time.

Submitted

very nice

Submitted

I loved the Mario sprite and animation!!!

Developer(+1)

Thanksss!!!

Submitted

Please check out my game too! :D

Developer

i will check it out now sorry for the late reply

Submitted

This actually reminds me of my first few games so much it's crazy! if I had to give you a few bits of advice, It'd be:

a) To make the player move with the moving platforms, it's actually really simple. All you need to do is when the player is on top of one of the platforms, set the player's "transform.parent " to the platform that it's on and all the movements of the platform will also happen to the player.

b) If you give yourself some more restrictions for the art (like limiting the color palette to 8 colors for the entire game for example) you'll find that everything fits together a bit better and it'll help you get better at art too. An example of this is the player sprite that you made, it just about only uses colors already used in the game so it fits well, whereas maybe some of the flowers stick out a bit.

c) Keep enjoying yourself when you're making games, I like the freedom of thought that comes with newer developers,  and it so often gets lost as people fall into the box of game developing.

Anyway sorry for rambling, but I hope this helps! A solid game!

Developer(+1)

i will try the colour palette for my next game thanks for the kind words!!

Submitted

This is good for your second game. Movement doesn't feel right and because of this it is quite hard to actually play. Overall, great job!

Developer

Thanks i struggled alot with movement but i think i turned out somewhat ok

Submitted

Was fun!

Developer

Thanks so was yours!!

Nice one! enjoyed this Mario-Like game a lot! 

Developer

Thanks that was the aim i was going for!

Submitted (1 edit)

Very cool platformer!  In the movable platforms there is sometimes where i couldn't jump "just by spamming and luck", i believe this could be solved by making the player stick in the top of them when grounded, in the other part, the graphics and the music are pretty neat!!
The cannon shooting level nightmare took me a while and raged haha! 

Developer

Thanks i am going to try and make the movement a bit better because i get the jumping is a pain.

Submitted

Really nice game. The art and music worked well and going backwards through levels was a nice take. The movement handling wasnt great (with things like coyote time missing and some wonky things happening with the jump) but it didnt matter too much since the level design didnt demand for precise inputs. Overall enjoyable

Developer

Thanksss!!

Submitted

Good little game, although the mechanics of transition between levels messed with my head for a long time. Good job! 

Developer

Thank youuu!!

Submitted

Neat game! Would like to mention that to remove the "shuttering" effect from the player being on movable platforms, I believe that you can make the player a child of the platform to keep them on its movement.

Developer(+1)

yes that is something i had on my list of something to do as it would make the game feel more polished but i didn't have the time. thanks for playing my game ill check yours out.

Submitted

Game is fun, especially at last levels when you dodge this canons like Neo :D
I recommend you to improve controls - character is slow and has problems with jumping. Watch some videos on YouTube how to improve platformer controller.

Developer(+1)

Thanks i really struggled with the controlls and the not jumping all the time issue but its really nice to hear people are enjoying my game i will check out yours in a bit

Submitted

For example I used timer for jumping. For example if you pressed jump button 0.25 seconds ago and you were touching the ground 0.25 seconds ago it would give you more sense of control

Viewing comments 27 to 8 of 47 · Next page · Previous page · First page · Last page