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Windy Balloon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Engagement | #7 | 3.643 | 3.643 |
Theme | #14 | 3.952 | 3.952 |
Overall | #23 | 3.321 | 3.321 |
Audio/Music | #38 | 2.929 | 2.929 |
Art/Graphics | #48 | 2.762 | 2.762 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Good tutorials, very cool use of the theme. The game was a lot too hard for me tho. The tutorials were nice, then there was a single level with brutal difficulty, just the very first obstacle was a very very tiny space to go between a wall and a flame. I feel the game would've felt better if there was multiple levels with progressing difficulty. In that state it was "super easy tutorial" then "super hardcore" there was just no time to get better at the game and familiarize with the unusual controls.
- Rage games aren't my cup of tea, but I think this one is pretty well made. There were a lot of nice little touches like the audio of the buzzsaws getting louder as you got nearer to them. Unfortunately I wasn't able to beat the trial, getting stuck at the narrow hallway with spikes and flames, but here's my feedback on what I was able to play. The wind coming from just a circle was very frustrating to get used to as I generally had a pretty poor idea of where and how fast the balloon was going to move when I clicked. Something on the cursor that always rotated to face the balloon on the cursor so you had a better idea of which direction you were about to blow in would have helped a lot. (I'm imagining like the fan icon that your cursor becomes in mario galaxy on the levels where you blow mario around in a bubble). Some of the hitboxes could have also been a little more forgiving as well. I know it's meant to be a rage game, but having the hitboxes be the exact size of the dangerous objects made it feel a little too unforgiving. If there had been a little more wiggle room by making the hitboxes a tad bit smaller, I think I would have felt like it was more my fault when I died. I also think giving the player the option to zoom the camera in would have been really useful. The balloon is extremely smaller and very similar in tone to the background, so at some tighter spots it was extremely difficult to tell where it was and I just wished I could zoom a little to navigate tight corners. All in all I think this a decent game which could use a little extra attention to player experience.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
Yes, animated sprites are from the GDevelop asset store
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Comments
This game was incredibly addicting! I had a lot of fun, and it was a great concept for this theme!
hard but alot of fun and rage at same time :'D keep up the good work !
Really interesting mechanics. Now for a couple complaints:
1) The difficulty jump from tutorial 3 to the trial was WAY too big. I had to quit at the last checkpoint because it was too hard.
2) The music stopped looping at one point :(
Other than that though, I had a lot of fun with this game. I really like how you can control the amount of force you put on the balloon, it makes what could have been a really annoying and hard to control mechanic into a great one. When the music was there, it fit pretty well, and I liked the art. The overall aesthetic combined with the gameplay reminded me of something that would be on cool math games, and I don't mean that in a bad way. Great job!
The Trial was the level I originally designed,as it was meant to be a pure rage game. But I then found the jump from “intro” to “trial” was so overwhemling, I added the tutorial levels to try and soften that initial shock when you see the daunting level.
I do intend to add lots more levels and organise them in difficulty, so that should be mitigated in the future. As for that last section… it was both the easist section until I moved the the moving saw up slightly so it covered both below and above sections of the wall… then it became infuriatingly difficult. So… mission accomplished? XD
As for the music, it is set on a loop, but when I deployed and put it on Itch, for some reason, the loop doesn’t work, and I ran out of time to even try and fix it :(
Thanks for the feedback!
Really cool game mechanic. Had a lot of fun playing this game. Congrats
Great game, but it got very difficult very fast.