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A jam submission

Last StandView game page

A frantic tower defense game against waves of undead
Submitted by Stealthy Shiroean Games (@stealthyshiro) — 12 hours, 24 minutes before the deadline
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Last Stand's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1083.7713.771
Music#1453.5573.557
Aesthetics#1583.8433.843
Story#1792.9712.971
Sound#2033.1433.143
Mechanics#2143.3713.371
Theme#3692.9572.957

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Yes, I listed them on the Itch page.

Link to your source?
Attached as a download on the Itch page.

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Comments

Viewing comments 32 to 13 of 52 · Next page · Previous page · First page · Last page
Submitted(+1)

Very well done. Tight mechanics and gameplay loop that developed stage by stage. Perfect size and feel for a game jam, but also has such a good loop that could be scaled up and added onto if you were to continue with this.


The deaths feel satisfying, however for the enemies that can take multiple hits, it would be nice to have some sort of feedback for when they get hit, but they don't die. Maybe a sound or even making the enemy flash red for half a second so you know they took damage.

Developer

Thank you! I'm glad that you enjoyed the game. Player feedback is definitely something that I'd like to improve with this going forward. And you're right about scaling it up. I already have a lot of other ideas for the game if I decide to work on it post-jam.

Submitted(+1)

Great submission. Fun Tower defense game. I thought something was broken in the first level when I could buy nothing, but it was just that I was too bad at playing it :-) Thank you for the game.

Developer

Thank you for playing my game! Glad you had some fun with it! Yeah, the first level was to get player used to controlling the character. I think I'd like to tone the difficulty down a tad for the first level. Also, probably add in some additional onboarding for things like what keys to click and stuff so players realize that it's just the character they have in the first level.

Submitted(+1)

I had lots of fun playing this! You have a very solid core gameplay loop set up, with additional challenges, choices and options coming up as one progresses through the game. You described that you struggled with scope during this game jam, but managed to overcome your challenge. I think you did an amazing job re-scoping and changing your direction, because the end result is a pretty fun and solid game. 

Congratulations on completing your entry and once again, amazing job!

Developer(+1)

Thank you for the kind words! I'm glad that you enjoyed your time with my game. Yeah, actually, my original project was completely different from this. I wanted to go and do a small platformer but I was a bit too ambitious. There were many things I wanted in the game but I wasn't sure how to do so it would have required a lot of looking up tutorials and reading documentation that I just didn't have time for. Luckily, I had enough sense to scrap that and move on to something else.

Submitted(+1)

Very good, I was addict to PlantVsZombies, so I think I can be addict to your game too :D

Continue the great work !

Developer

Thank you for playing my game! I'm glad you had fun with it! I have a bunch more ideas for the game and have been thinking about whether or not I'd like to continue development post-jam. 

Submitted(+1)

A really fun game, the difficulty was perfect, I’d think a level was too hard just to beat it after a few tries and figuring out which units were best. The unit variety was good, they all did their own thing and it always seemed like I had a lot of options in tackling a level.

Developer(+1)

Thank you! I'm glad you enjoyed the game! And I actually spent one of my days just incessantly playtesting each level to try and get it as best as it could be. So, I'm really glad that you feel the same!

Submitted(+1)

Nice tower defense twist of having the player have to actively be a tower. The actual towers felt unique and interesting from one another. Aesthetics were also on point.

Developer

Thank you for the kind words! I'm glad you enjoyed your time with my game.

Submitted(+1)

I played your game before the deadline for submissions and came back to give my review and rating. I think you have a really good game. It's challenging but not impossible.  I like the aesthetics and I enjoy the feeling of being the lone peashooter in a plant vz zombies level, but you're on crack xD

Developer

Thanks for dropping by again to leave a rating! It's much appreciated. I've done the same for your team's game as well!

Submitted(+1)

First level is by far hardest because of lack of defense but then its very good. Remind me a little of Zombie vs Plants but with added necromancer. Nice :)

Developer(+1)

Thank for the feedback! It does seem like the first level has tripped up a few players. I think I definitely need to throttle it down just a bit to really let players ease into the controls. I'm glad you enjoyed your time with it though!

Submitted(+1)

I only got through the first level, but I am on a slow pc at the moment and I plan on checking this again tomorrow because it would not let me get the items and place them down. I like the game at least to the point where I got to though. It was fun, and I try again tomorrow. The name of this reminds me of an older game called The Last Stand, where you were basically surviving against a zombie horde. It is a defense type game but i wouldn't say tower defense though for it. This feels like a mix of glitch garden from the Gamedevtv course (or plants versus zombies) and The Last Stand

Developer

Thank you for playing my game! As far as the first level goes, there aren't actually any defenses to place that level. I wanted the players to get accustomed to the controls of the player character. Level 2 onwards introduces defenses to place! And you're absolutely right, much of the foundation for my code was from the Glitch Garden segment of the old 2D Unity course that GameDevtv did. Obviously there are some variances but it was pivotal in helping me to work through the development.

Submitted(+1)

Great game! I don't really care for tower defense games myself but the art and music were great!

Developer

Thank you for trying it out! I'm glad you still found some enjoyment here then!

Submitted(+1)

Nice game with great graphics. I will repeat what everyone else is saying and say that the lack of feedback from enemies, and also feeling like my fireballs weren't going far enough was a bit frustrating as a player.

Developer

Yeah, the fireballs actually would only travel the distance until it hit an enemy upon doing so the game object (fireball) would get destroyed. I think that having feedback for when a fireball hits an enemy will completely alleviate the frustration because then players will know that they are doing something when shooting. Thank you for taking the time to play my game!

Submitted(+1)

was pretty fun to play, honestly quite  

a complete game for a game jam good job

Developer

Thank you for playing my game! I'm glad that you enjoyed it!

Submitted(+1)

it was a fun time playing your game, I really liked it even though it was difficult.

Developer(+1)

Thank you! I'm glad you enjoyed the time spent with my game.

Submitted(+1)

I really liked this take on a tower defense game. I like that you are more active as a player having to juggle multiple things at once. The decision making got to be a little bit too much for me in the third level but I still enjoyed it :)

Developer

Thank you for playing! And yeah, while my intent was to make this a bit challenging of a game, I definitely want to try and create some sort of difficulty slider in the future. 

Submitted(+1)

Solid looking and feeling tower defence title. Would be good to see some enemy feedback and/or health for enemies as others have mentioned. Overall excellent work, especially the presentation and pumping BGM - I'd love to play more of this with extra polish in a few areas.

Developer(+1)

Thank you for the kind words! I'm glad you enjoyed my little game! And most definitely, those are definitely things to fix post-jam.

Submitted(+1)

Very nice submission.   Game looks great and plays well.  Only suggestion i would have is maybe adding an auto shooting unit as bjorvack suggested or implementing some sort of ultra attack  that you could build up to that would clear all enemies on screen (when you get truly over run by enemies and need a powerful attack to clear them.) but would have a cool down so you can't use it too often.

Developer(+1)

Thank you for playing! And yes, I completely agree. Actually, if I continue with working on this I had definitely considered other kinds of spells the player could get later on. Thanks for the suggestion!

(+1)

Very nice implementation. PvZ style tower defense. I like the added wizard guy. Overall good submission.


rate4rate?

Developer

Thank you! I'm glad you enjoyed the game. And, of course. I'll get to your game some time later today!

Submitted(+1)

It's a fun game. If possible I would suggest adding a health bar to the enemies as I thought some were not hitting til I realized they all take 2 hits to kill until the big ones.

Developer(+1)

Yes, definitely some better player feedback seems to be the most suggested thing and I completely agree. I had thought about health bars but I thought it might look a bit busy especially because some of the later levels have a ton of enemies coming on-screen. I'll need to experiment with different things! Thank you for playing my game!

Submitted(+1)

Great work! I had a good time playing!

Developer

Thanks! I'm glad that you enjoyed your time!

Submitted(+1)

Nice castle defence game, do try to tune the difficulty curve a bit. In the second level an auto firing unit would be excellent to manage this

Developer (1 edit)

I wanted the game to be a bit tougher, but I would love to add a difficulty option at some point though! Thank you for taking the time to play my game!

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