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A jam submission

Dimension Crashers UnitedView game page

2 Dimensions that you can travel to traverse the world
Submitted by KingDratonix — 3 hours, 38 minutes before the deadline
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Dimension Crashers United's itch.io page

Results

CriteriaRankScore*Raw Score
Music#1153.5843.584
Theme#1663.8313.831
Sound#3302.8182.818
Mechanics#3912.9612.961
Fun#3922.9872.987
Story#5381.8441.844
Aesthetics#5432.6882.688

Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Octupus Wedding

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Comments

Viewing comments 23 to 4 of 63 · Next page · Previous page · First page · Last page
Submitted(+1)

The game is nice, although I found the background to be somewhat confusing.

Submitted

Nice game, well done :)

Submitted

I enjoyed the 2 dimension concept but quite confusing at start. Overall, kinda enjoyed it

Submitted

Good Luck :)

Submitted

Cool game! I was confused at the start and the pixel art was too simple in my opinion but when I understood what to do it was enjoyable :)

Submitted

Nice title! I really enjoyed playing it. The idea is solid and fits the theme well. 
I really like the music, very groovy.
I think it's really challenging to think of a well designed puzzles in such a short time, so good job. 
I guess the background could be a little toned down not to distract from the main obstacles. 

Also I think it's better to avoid using Shift key as rapid pressing causes sticky keys note in Windows I guess. 

Overall great job!

Submitted

Ah yeah, I've turned off the sticky keys on my desktop!
That's why I felt something weird on mine when pressing the shift key rapidly xD

Submitted

All right, the first thing I noticed was your background and the color that you used. The main problem is the white dot on your background and the high contrast between them. When you start to move the player, somewhat, my eyes just can't stand it. You need to make it subtle in contrast between the player, background, and white dot.

I finally understand that dimension switching makes it possible for the player to reach the goal in another dimension. It's a good mechanic. But, idk, sometimes the player goes back to the start position after switching, and I misused it when I failed on parkour xD.

As others have already mentioned, the music and SFX are good choices.

Submitted

Good work!   I like your choice of music on it.

Rate Mirror Mirror by repeatloader for The GameDev.tv Game Jam 2023 - Free Course For All Submissions! - itch.io if anyone wants to check it out.

Submitted

Good work on completing the game. I managed to beat it and love the music. 

Submitted

Great game. The background music is awesome.

Submitted

pretty simple and nice game, nice job for completing it. However, I have a problem on understanding the goal of the game for the first time playing, will be even better if you give a sign or text for that! overall nice!

Submitted

Nice game with great music! I really liked the controls, which are precise! Dimension switching is intriguing, it would be cool to see what happens if you continue the game! Great job :)

Submitted

Nice job on this game. Fits the theme of the Jam. Pixel art is simple, though part of one of the styles I enjoy. Music and SFX are nicely tied in. The jump sound is a bit on the loud side. Would like to see some obstacles or enemies that you would have to contend with. This would spice it up nicely.  Nice Job on this!

Submitted

Hi, I love this simple cool game. The music is very good. In the begining i didnt know what i have to do but i quickly got it. You made a great job.

Submitted

Good job with this game! Weirdly I really like the animation of the characters there's a quirkiness to it. The music and the sound effect are of good choice as well. I was a little bit confused with the objective of this game but reading your description helped a little bit. Question, did you intentionally makes Holding on jump button to increase jump height? I realize that as i was playing the game (otherwise i wont be able to pass the first block lol)

Developer

yeah I did

Submitted

Well it took me a while to figure out what *exactly* was happening and when should I change, the idea is not original but it does fir the theme, my eyes hurt from playing it in the night because of the background, the colors are decently matched but you could make the sprites look a lot nicer tho :c
The physics are pretty offputting, too little gravity, and its also really easy to just randomly fall if youre not pressing the keys to precisely land
But overall if that was your first game then good job buddy, keep it up and have a good one^^

Submitted

An enjoyable experience and an interesting concept, i would recommend adding some type of screen or UI to differentiate the different stages, also if your position in both dimensions remained the same it could lead to some interesting puzzle mechanics .

Submitted(+1)

great and fun little game, nicely executed idea that fits the theme perfectly! I was thinking it could be cool to add a feature that counts your jumps

Submitted(+1)

It is a simple platform game but very careful, change between worlds sticks with the theme of the great jam,the art is simple but beautiful and MOST IMPORTANTLY it is entertaining to play it,thanks for brightening up this afternoon

Submitted(+1)

Fun/Mechanics

A simple platformer. It controls well, but I think the actual platforming is pretty basic. You jump from platform to platform with no real variety. Maybe some hazards/enemies to avoid or different types of terrain could’ve helped with the repetition.

I like how you could switch between two dimensions, but I wasn’t quite sure how the two connected to one another. Were the little balls opening platforms in the opposite dimension? It was a little unclear.

Theme

You swap between two different worlds which I think fits the jam’s theme well.

Aesthetics

The art is simple, but I like it. The only thing I would suggest would be to adjust the background colors so that there is more contrast between the background and the foreground elements.

Music/Sound

I think the jumping sound is a bit too loud compared to the music. The music itself fits the game well. It has that ambient outer space feel to it.

Overall

I was a little unclear how the two dimensions interacted with one another and I think the platforming is a bit too simplistic. I think adding more variety to the platforming and making the dimension switching mechanics more clear would help.

Thanks for submitting!

Viewing comments 23 to 4 of 63 · Next page · Previous page · First page · Last page