Liked it! Simple but interesting.
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Reach the Horizon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 3.890 | 3.890 |
Interpretation of the secondary theme | #10 | 4.069 | 4.069 |
Gameplay | #12 | 3.724 | 3.724 |
Graphics | #17 | 4.138 | 4.138 |
Soundtrack/SFX | #18 | 3.655 | 3.655 |
Gameboy Soul | #27 | 3.862 | 3.862 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I enjoyed this game so much! The artwork is really nice and all the little details made the world so fun to explore. I like how I could either find the recipes or just experiment on my own. I felt very accomplished whenever I unlocked a new skill haha!
I also appreciate the tiny touches as well, like how the plants are outlined when the player is able to pick them up – this made it really easy to know what I could interact with.
Fantastic job!
I couldn't beat this.
I was really confused on where I needed to go. The recipes I got has ingredients that I couldn't find anywhere, and some are unreachable. The dark cave has holes that I can fall off, but I swear, sometimes I walk on the floor just fine, and when I fell down an hole, I keep falling.
There is also the bug that makes a plant unselectable when you put it on the lab for a recipe and then quit. It makes the game unplayable.
But still I like the idea, the art and the music.
There's a night vision potion you can craft after visiting the mountains to the right (after making a strength potion). That makes the cave explorable.
I'm sorry you stumbled upon that lab bug, it's so frustrating when the entire experience can be ruined by a tiny detail like that. I'll be patching the game after the voting period ends, it'd be great if you have time to revisit the game.
Thank you for playing!
Nice work! I really like this style of exploration and crafting, and I loved how every screen felt like it had something interesting going on
Very cool! There was a nice sense of exploration and discovery in just feeling out the world, with what kind of challenges were out there and what you had to tackle them. And the world and the crafting system were really impressive for the short timeframe.
The only big feedback I can think of would be QoL things, like being able to check what plants you're carrying while out on the field.
Maan mann I am amazed! Good job really, I like this game the most so far! You know what you are doing. Little story at the start, nice touch with the boat on horizon and name of the game! I understood what needs to be done right from start. Maybe you could add little time window when going to next room because couple of time rock fell on top of me just when I entered the room. And your player isn't always on top of boulders and some other objects in game( in godot there is just an parameter witch defines which object is drawn first I dont know in which engine you work but I assume it's just a minor bug). Keep up the good work! I will follow you and try out your other games! Once again well done!
I'm using Unity, and sprite renderers do have that parameter too (I just forgot to make the number in the player sprite a lot bigger). And yeah, room transitions need a bit of a pause, adding that tp the post-jam list.
Thank you so much for the follow! A good chunk of my other games are also jam games, so they're pretty short.
Thanks for the feedback!!
Everything from sound effects, pause menu, graphics, gameplay is absolutely lovely. The idea is original, commands feel natural, it's easy to play and make you want to play it more. Changing palettes is a big plus. I found just one little bug where player isn't visible sometimes when is too close to some stones. It's not a big deal really, I enjoyed it so much despite that.
Thank you so much for the kind words. I spent an entire day figuring out how to streamline the gameplay, so it's not cumbersome for the player and a nightmare to code for a jam. The crafting might be a bit limiting and simplistic, but I was able to keep the environment tight and connected to compensate.
I'll fix all those details eventually, thank you again for playing!
great a crafting game! it would be very interesting to bring a game like this to the gameboy!
I gave this game the first try a few days ago and it was good. I think it has a lot of Gameboy soul in it. Nice palette switching, good music.
I also loved the mechanic of combining items.
Really polished game :)
Nice game! Made me feel very accomplished whenever I made something new. There was one point where it stopped letting me make anything and I had to refresh, but luckily it was a lot faster the second time.
Really neat game. Loved the graphics, the music tend to be a bit repetitive once you've played 5+ minutes and the base movement speed is a tad slow for my taste. I also saw a couple of issues with layering where big rocks and stuff got rendered above the player when they should've been under.
Had a blast playing the entire thing, though. Great work!
I enjoyed the game a lot. It is true player movement could´ve been faster, but wasn´t a big issue for me. Enjoyed the exploration, and I think the crafting sistem with skill unlucking was very interesting. :) Liked the music too. Cheers!
I'm very impressed with this entry! Getting these systems in place in the time given must have been a feat! I personally didn't mind the slower walking speed, but can see how some others might. I had a lot of fun just exploring and finding new things, so great work and thanks for making this!
Really fun, really pretty, really good mechanic! I liked being able to swap the palettes mid-game.
Well done! You're game feels like a slowed down version of a metroidvania. Very satisfying to progress through the game.
I feel like with polishing up this would be a great game for mobile.
One of the inspirations for this game was Miasmata, a survival game where you must research plants to find the cure for your disease. You have to be careful when moving around in that game, but when you start recovering, it becomes quite enjoyable.
I wanted to achieve something similar here, as in you start slow, and as you recover you can move around much more efficiently, and to more places.
Thanks for the kind words!
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