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Reach the Horizon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 3.890 | 3.890 |
Interpretation of the secondary theme | #10 | 4.069 | 4.069 |
Gameplay | #12 | 3.724 | 3.724 |
Graphics | #17 | 4.138 | 4.138 |
Soundtrack/SFX | #18 | 3.655 | 3.655 |
Gameboy Soul | #27 | 3.862 | 3.862 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I spent so long forgetting where the mushroom was, while I had one in my pack the whole time. I knew I just needed dash. After that it was fine, haha. But in total the game took me 20 mins! I missed 3 recipes which I suppose I was meant to just mix random things together to find? I just found it a little long to keep going out and gathering.
I like a lot about this game. And you have a palette selector, that's neat!
Great job!
Yeah, some recipes are unlocked by trial and error. There were a lot more combinations planned, so you'd almost always get results when experimenting. Also, the flowers you need for the Haste effect are close to the base, that makes ingredient gathering a lot faster, especially when the shortcuts are unlocked.
Thank you for playing!
A bit of fun! It was surprisingly satisfying to adjust to the small world and memorise the locations of all the crafting materials, and the little dash puzzles were enjoyable as well. I did think it was a bit disappointing that some of the recipes crafted the same item, for instance at one point I thought I was finding a new recipe but it turned out to just be slip, which I already had. But aside from that finding new recipes is exciting. This was certainly an enjoyable 20min of my life.
Already starting with a couple of recipes unlocked is a last minute bug I missed (that's why they repeat). Coming up with different fun effects to have more recipes was quite a challenge during a jam, a lot of them didn't make the cut. But I'm glad the ones that made it are enough incentive to explore.
Thank you for playing!
very nice. the holes in the cave are a bit frustrating :-)
Yeah, my first player sprite was a lot smaller, with smaller collisions. The final one is a bit wider, and holes and water do trigger a bit early in some places.
Thanks for playing!
Loved the setting of the game
Thank you for playing!