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Crypt Climb - GBJAM 12's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #25 | 4.400 | 4.400 |
Graphics | #110 | 3.971 | 3.971 |
Overall | #117 | 3.583 | 3.583 |
Interpretation of the Secondary Theme | #157 | 3.743 | 3.743 |
Gameplay | #189 | 2.943 | 2.943 |
Soundtrack/SFX | #217 | 2.857 | 2.857 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Play as a skeleton and try to escape the spooky crypt by climbing out. Beware of the oncoming water (which can drown skeletons... apparently?!)
Didn't manage to get anyone to help with music, and I cannot play a tune to save my life - temp music is now just some drum beats that I have learned in Hugetracker from Beatscribe's music.
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Comments
Bro made the game run on a GB this deserves more love for real.
if I had a GB I would have loved to play it on it. insane how someone can make something like this. the gameplay is also really fun little platformer that controls really smoothly.
Thanks for the feedback! It's best played on a GB for sure. Check out GB Studio to get yourself into GB Dev... it's very easy once you've scratched the surface!
Nice one Stephen! \o/
Thanks for playing! I know your logo - on many a good GB Game!! haha
I don’t know how I did, but somehow the water did not drown me and I had to restart the page. :O
The controls are way too hard for my taste and I may have scream in frustration. The graphics are gorgeous though. Nice touch for including the multiple file formats to try it on real hardware. :)
thanks for playing! Yeah, the water has a hidden collision that is only a few tiles wide that tracks the player - you must have just fallen past it?! I'll add that as a bug - just increase the hidden collision - thanks for the bug report!
The controls are a little pixel-perfect-jumping.. I may remodel the level to reduce the pinch-points!!
Do try it on other hardware... on GB Pocket and 3DS it's very cool!
Gameplay is simple but effective! A little rage inducing with the slower than expected acceleration of our skelly friend, but other than that this is a nice entry!
thanks for playing! Second person to say he doesn't move as quick. I'll work on that for sure!
I think I want left and right movement to be quicker. Once I got my head round that, I found myself keep going back for one more go! 10%, 15%, 20%, it was satisfying getting a little better every time and working out the best routes!
Game looks great as well, well done!
Thank you for the great feedback! There's a lot of control in the jumping, but yes - left and right is quite static. I'll test that if I expand on the game after the Jam.
Glad you enjoyed the incentive mechanic of the game to get to 100%... I can only do it using a 3DS and save states to save after every 'hard bit'....!!! I suck, lol
The controls take some getting used to, but I do appreciate graphics, particularly the animated candles and water, and the rising water level is a really neat use of the overlay! I oughtta look into that full screen boss tutorial myself...
Oh and, I also appreciate that there's more than one path up the crypt!
Thanks for playing! The rising water was the inspiration for the game, although the final results was a long way from my tests! It works well though, and a clever use of the overlay window, with animated tiles too.
the platforming is a bit tricky and the graphics could get a bit more love, but overal is pretty cool n_n
thanks!
The graphics was what I worked on the most, haha - d'oh!! I will take on your feedback though!
the backgrounds where amazing but the character not so much, but its great non the less
yeah... my bone drawing skills need improving.. I liked his skull, but struggled with his body. More animation frames too. Definitely something to improve if I expand the game. Thanks for feedback!
Love the overall graphics and the idea. Might look pretty cool on the GB! (haven’t tried myself) I found a bit hard to understand which elements are a platform to stand on or just background elements, the jump felt a bit longer than expected. Had fun playing after I got a grasp of it :)
thanks for playing!
Yes.. the platform elements and background tiles are a little too similar on purpose to trip you up... but there's also a shortcut if you use this logic, to collect a skull.. 😉
aaaaah of course!
It was funny, not to hard ^^
Not to hard... I must suck at games, haha! The only way I have beat my own game was with save-states on a 3DS! haha
first 30% is chill