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Spirit Sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
JUICE | #13 | 3.941 | 3.941 |
FUN | #18 | 3.588 | 3.588 |
OVERALL | #30 | 3.529 | 3.529 |
PRESENTATION | #50 | 3.588 | 3.588 |
THEME | #111 | 2.088 | 2.088 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
- https://godotengine.org/
- https://nyknck.itch.io/pixeleffectfx046
- https://nyknck.itch.io/pixel-art-effect-fx033
- https://nyknck.itch.io/fx071
- https://0x72.itch.io/dungeontileset-ii
- https://evanwritesgames.itch.io/swordtember2021
- https://raylibtech.itch.io/rfxgen
- https://kenney.nl/assets/splat-pack
- https://kenney.nl/assets/crosshair-pack
- http://dig.ccmixter.org/files/bangcorrupt/63540
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Comments
Pretty good juice, but I think it should have blood particles flying everywhere when you kill enemies. The dash+slash combo is OP, but every attack was fun to use it doesn't matter so much. The music works, but something more chiptune-like would have fit the art style better. Also a suggestion: an attack where you throw the sword but you can slash around the area it ends up in could be a cool addition. Well, if you think about expand the game (which you should).
Thank 🙏
Yeah I have blood particles in there, but they are quite hard to see now that you mention it. Glad to hear the attacks are inherently fun. Slashing straight after throwing is a great idea for an upgrade! I've got a load of improvements for different spiritual weapon attacks and charged sword passives if I continue with this game (which I just might).
Cool! The effects are great, the charged attacks feels especialy good. The game could use a bit more enemy variety, just to spice things up. Well done!
The attack animations are really juicy. I had a nice time trying this game. The game could be a bit more punchy though
Hi !
Juicy sword game we admire that, we faced few bugs and the player sprite rotating with the mouse movement felt strange but the juice and game feel is great we love it
Exteremely good pixelart, effects and visuals overall. The flying sword is quite interesting mechanics in terms of that attack is coming not from the player but from the sword itself. Gamepad controls are barely playable due to missing right stick aiming, thus in order to attack enemy behind yourself you need GO back.
Exteremely good pixelart, effects and visuals overall. The flying sword is quite interesting mechanics in terms of that attack is coming not from the player but from the sword itself. Gamepad controls are barely playable due to missing right stick aiming, thus in order to attack enemy behind yourself you need GO back.