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TriCarrots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #44 | 3.296 | 3.296 |
Graphics | #58 | 3.407 | 3.407 |
Overall | #67 | 3.007 | 3.007 |
Originality & Innovation | #73 | 3.074 | 3.074 |
Audio | #102 | 2.630 | 2.630 |
Fun & Game Design | #137 | 2.630 | 2.630 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That was interesting! It's a very stylish take on physics stacking.
The character designs are great! They're freaky and cute.
Good work!
Thank you! The original concept design for the regular enemies was from a random drawing session, where I drew a bunch of ideas for random characters. I went back to it because I remembered the idea for these eye and mouth eared bunnies that would fit super well for this game (with the variants being made during the jam, and all their final looks by my teammate!) Roottow on the other hand was conceptualized as an in-world explanation for the player's mouse, the source of the TriCarrots, and a more visual way to show that the player is cursed/uncursed!
Really fun to play! It's challenging but at the same time makes you want to keep playing.
Love the art style and the designs.
Thanks! That was the goal, to make you always want to build and rebuild higher, since the pyramids are super unstable and there isn't an actual game over screen after all!