Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Wolo - We Only Lived OnceView game page

Build a new future by fighting your way through dangerous enemies and collecting toilet paper!
Submitted by Andrea Molteni, Davide Perdon, Federico Simone Cao, Daiana Gigliotti, redd096 — 30 minutes, 9 seconds before the deadline
Add to collection

Play game

Wolo - We Only Lived Once's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.1954.195
Visuals#24.5124.512
Gameplay#24.1714.171
Fun#34.1714.171
Overall#34.2934.293

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
6

Does your game include art/sound packs or pre-prepared code?

Yes

If yes, please provide the source of the packs used
Sfx: https://www.zapsplat.com/
Boss movement script: http://dotween.demigiant.com/
Main ost: https://www.youtube.com/channel/UCwvLYm2460XKx__lLzPXK0A

Please provide a link to the project source code.
https://github.com/redd096/GJL2021

Please provide a link to a 30 seconds gameplay video of your game
https://youtu.be/NLLkPSHlSiw

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted(+4)

WOLO! I really enjoyed this game. The use of the theme at first felt like a cop out, but actually I found it to be genuinly interesting once the impact of the choices became apparent. The Art style was great, the sound was funny without being annoying. Over all great work.

Developer

Thanks, happy to hear you enjoyed it!

Submitted (1 edit) (+3)

I love top down shooters and this was no exception :D The gameplay is top notch reminds me of nuclear throne(which i love). I loved the shopkeeper lizard he is soo cool (I love when he says nothing is free :D) The sprite work and vfx are also amazing ! (Espacily the weapons sprites :O)

The game definetly needs to balance the weapons :/ For example the zooka's fire speed is really low and the A.M.I.R is too powerfull for its price. Also there where times when i couldn't see the enemies becouse some of them blend with the background very well.

Other than these i think you guys did an amazing job with the game. Really fun experience i would like to play again after the polishing great work :D

Developer

Thanks a lot buddy for your feedback! :D

Submitted(+3)

This is a really impressive game, i think you did a great job with the visuals and the design. I had a great playing your game, good job!

Developer

Nice to know you had fun!

Submitted(+4)

Great game, can think you can make the game that is this polish in a week. Good art and sound, even the gameplay loop It is fun and interesting to find out all the weapons use. 

Developer (1 edit)

Thanks! Like to hear you liked it :)

Submitted(+3)

Great job on the game! It has a rather arcadey style, it's art was good and it's variety of weapons warranted a second or third playthrough to try them all, I quite like the quirkiness of the weapons though personally some of them felt less useful than others, even if their damage was quite good.

It was a strange feeling when you never felt like you needed to save money or anything and some cheap weapons were some of the best and so on. Like, the AMIR, Malware gun and flamethrower were my favourites, maybe their rate of fire? I did find the constant screen shake a little annoying when using them though. The Flamethrower's burn effect is a nice touch, though unfortuantely most of the time we're holding down the trigger and burning them with a barrage rather than setting them on fire and walking off. 

The Zooka's slow rate of fire, inaccuracy and low area was a bit difficult to use effectively, especially when so many of the armadillos or rolly pollys show up.

It certainly had a Enter the Gungeon sort of style as well. The sprite work was really nice and the loading screen transition was a good polish. During the gameplay I was confused now and then why I would suddenly have that 70 paper for the expensive guns. 

Great work on the game! There were no real problems with the gameplay or artstyle, it was very playable and good as a game. I love the boss' defeated sprite!

Developer

Thank you very much for your awesome feedback! In this week of polish, we'll work on all of this for sure :)

(+3)

Thats a great game, great idead and use of theme. I enjoyed playing it!

Developer

Thank you so much :D! Glad you liked the game ^^  

Submitted(+3)

Awesome graphics and audio design, with some really fun weapons to boot. Nuking the boss was a little anticlimactic, but funny. I could see this being a full game for sure!

Developer (2 edits)

Thank you very much for the feedback! We'll see how everything plays out and try to improve it this week  :)

Viewing comments 7 to 1 of 27 · Previous page · First page