Well made first-person puzzle, I like movement and controls, they're smooth and enjoyable. Puzzles are great, but sometimes I missed some hints.
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No More Dungeons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #511 | 3.621 | 3.621 |
Adherence to the Theme | #762 | 3.862 | 3.862 |
Overall | #813 | 3.529 | 3.529 |
Originality | #1259 | 3.103 | 3.103 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wow. Now this is impressive.
This is soooo polished, for a game done by one person. I loved it.
Pretty impressed you've done this much in such a low amount of time.
I got scared progressing through the dungeon! Your game did the trick! :)
I have a question regarding your flashy green mushrooms: how did you make them? It's looking really nice!
The mushrooms are using standard shader material with some emission.
Combine that with some bloom and you achive this effect. In order for this to work correctly you also need to change color space from gamma to linear. You can do so in Project Settings > Player > Other Settings. I always use bloom along side Color Grading with Mode set to ACES and Post-exposure set to about 1 so it's not so dark.
I always use bloom along side Color Grading with Mode set to ACES and Post-exposure set to about 1 so it's not so dark.
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Make sure you also have HDR enabled in Project Settings > Graphics. It should be enabled by default.
I'm gonna expand this game. If you are interested in it then follow me on itch.io page. Thanks for playing!
You really nailed the minimalist art style! So fluid and nice to look at! Ya boi needs a backpack haha! No for real though the only one item idea was solid! Cool game!!
Good title for the game jam, I enjoyed the atmosphere and the puzzle solving. Beautful effects as well!
Great job :)
That was a really nice puzzle game, I wouldn't have minded continuing this for another few levels :p Like many people I got stuck near the end but when I looked up your comments I saw that I had the right idea. Maybe putting the - ah, I don't want to spoil the fun for others - the lever for the first door in a more obvious position would have been better, I don't know. There are so many things in this room, if you don't know what to search for it would be lost in a sea of props anyway.
I have nothing more to say that hasn't been said already (and better) by other people, so yeah, thank you for this game, it was fun and I enjoyed it greatly!
If I would have added the note to the last level that would mention green book it would probably be almost perfect. I really wish I had like half an hour more time to do this. Thanks for playing and feedback. I'm planning to expand this game so if you are interested follow me on itch.io and stay tuned for more.
Really cool game! Love the art and atmosphere of it.
I got stuck in the library, as other before me (a few hints may have been useful here), but all in one I had a great moment.
That's seriously impressive!
Visually stunning, you nailed the atmosphere and immersion.
You definitely deserve more rating. I feel humbled when I see your game.
I really love the atmosphere of this one, to think about it was made in only 2 days... just, wow!
I think that about desing FanManPro have right
Please check our game toó: https://itch.io/jam/gmtk-2019/rate/461656
Good 3D puzzle game. All these coins! I really wanted to take them with me.
I stuck in the same room as previous commenters. I lighted the torch. At start I thought I should place it in a torch holder near one of doors, but couldn't. I even mad a hill of books to climb higher.
Then I found the keyhole and started searching for the key. But I couldn't find it.
I think I should get the torch...But I try to click on the many times and it didn't work...The library is too dark to explore without the torch...Can't finish it...sorry :(
Graphics:
Visually stunning and it is absolutely perfect for a game like this. It feels like I'm doing some Elders Scrolls quest for the thieves guild. I do however have to add that the motion blur is not something I'm a fan of and would like to have an option to disable it.
Level Design:
When I got to the library I was super excited and intrigued when I found the key hole. But I still needed a key so I started looking... and looking... thinking ok its probably behind some of these books. So I started throwing them all out. And as I did that I was also like, are you really going to make me go through all of these shelves and not reward me with the key. And it turns out that is exactly what happened. Spent ten more minutes trying to find it but it was nowhere... Perhaps it ended up under one of the book piles from clearing the shelves but that thought eventually made me give up. Sorry I couldn't finish it.
So as a final thought I'd recommend you try find a good balance between keeping the player intrigued and spoon feeding them with hints as they explore. Perhaps fewer books to grind through, or perhaps a note from a librarian by the fallen bookshelf "I choose green because it was my favorite color and a shelf that had the least sunlight to prevent a glimmer from catching someone's eye" (assuming the key is hidden in some green book somewhere dark). You essentially want it to be just a bit more effort to find the item than to just google the walkthrough and ruin the immersion.
Hope this helps. Great game and very impressive you was achieved in such a short time. Keep at it!
There was actually going to be a note as you said but I just haven't had enough time to create system where you can read them. It is a bit too hard without it. I feel the note was really important and i should do it sooner. Here's the solution - the key is in separate room that you can enter through the door on the right. You need to open them first. There is a special book that acts as a lever. It's a green one.
Thanks for your time and the feedback. I really appriceate it!
And sorry for the time you wasted throwing the books around. I'm planning to expand this game and fix all of these issues. If you are intrested in it give me a follow on itch.io. I'll do my best to not dissapoint you.
The game looks really cool, unfortunately I couldn't get the game to run very well on my computer. Everything was so dark, so when I got to the library room I had to give up. :/ I don't feel like rating this game would be fair since I couldn't play it beyond the beginning.
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