Hey there, I played through some of your game in this video at 9:15
Play game
Meet Me in The Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #192 | 4.263 | 4.263 |
Design | #306 | 3.884 | 3.884 |
Overall | #387 | 3.916 | 3.916 |
Adherence to the Theme | #978 | 3.600 | 3.600 |
Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very cool game! The setting is so nice, I wish I had a model of it or a story book for kids. I think with a few more levels and mechanics this could be a full game. Like ways for the fairies to interact and create shadows.
I thought this was a really fun game to play, could do with more levels and varied gameplay in later scenes but regardless I thought the game was fun.
I did think that it would be better if the enemy light would constantly move rather than wait for it's turn but still leave the player restricted to the distance they can move. But that is just my thoughts I think it works the way it is but I would prefer a more active enemy to avoid.
Looks amazing by the way, very well done on the artwork, would give you ranking for that alone but unfortunately we are meant to focus on design rather than artwork. You did still have solid design, but the artwork is something else :D
Good work, the idea is brilliant and the graphics, music and art in general is outstanding. The execution isn't the best, sometimes two areas seem to have the same amount of light and one of them is lit and the other one is not.
Anyway, a part from that is a really good concept and game, please keep working on it.
Wonderful work on this one! The art and feel is beautiful and the gameplay is nice and simple. It's maybe a little too easy, the first two levels didn't really have any difficulty at all the third level took me a few tries to get it right. Although, I see you also made a hard mode. I'm sure with more time you could flesh this out into a solid strategy puzzle game. Definitely awesome work technically :D nice one!
Thank you for playing and your feedback. You're right, some levels might be too easy. But I wanted to slowly increase difficulty and then polishing took me so much time that I rather went for 3 polished levels than 6 which might feel bad designed.
But thanks for playing and thanks for watching our stream yesterday. I might come back to your game again later and see how the resting place developed :D
This is a really nice game! The first time the light moved the sound actually scared me a bit haha, it's a really good sound choice, really gets across the danger of the light. Having to actually go and revive some faries on some levels as the main goal was good too - forced you to 'play' more rather than just hide around the edges. You should be proud of this entry :)
Your art is fantastic! I really like the theme, often in light based games there are scary things in the dark or you are hiding from guards but I think your world is a really nice take on it. It took me a wee bit to work out what my controls were and it would be helpful to see some kind of radius or feedback on exactly how far the fairies can move but I think it is a nice, polished jam entry. I hope you continue on with it post jam!
The visuals and music (especially the sound effect when the light source moves) are OUTSTANDING! The concept is also nice, but there is a problem where sometimes it looks like there is no light in a place but I still can't move there (even with the graphics on ULTRA).
You can easily improve this, so I will follow as I'm excited to see where this goes!
The visuals and sound of the game are really nice, however I thought the gameplay wasn't very engaging. At the start I didn't understand how to move the fairies, I just continued pressing skip my turn for two rounds. However after I figured out the controls I felt like the game became trivial. If the light came to close I just had to wait a few turns and then I had a clear path to other fairies. The game also felt slow to me (if you were going for a zen game this maybe isn't a bad thing). The path prediction looked really good, but it would probably be better if it would still show how far you can move even when you exceed your movement (like a combination of white and red path).
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