Nice look and feel Great animation and controls
Play game
Pink River's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.492 | 4.492 |
Presentation | #5 | 4.694 | 4.694 |
Originality | #6 | 4.537 | 4.537 |
Fun | #23 | 4.240 | 4.240 |
Ranked from 866 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't steer the raft, only rebuild it as it goes.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Great job! Visually brilliant, fun and easy to jump back into! I echo the want for a multiplayer! would be so hectic!
this was such a good game. I really love the art the sound track the game play the progression and it nails the theme!
congratulations
Make it multiplayer! and oml the graphics are just great, really really great! are these using 3D models with pixel textures or just 2D sprites with colliders? It's very interesting and original concept with just a simple mechanic. All elements got put together into one really well and fits nicely as well on the theme. Not to mention the game color theme is the same as the GMTK's 2020 jam, pink! ngl this should be on top 10 imo. Overall such a polished game for a jam, well done!
**Great** visual design & visual feedback! Very elegant way to get out of the options menu (walk onto your raft). The game gets really challenging and I found myself really engaged trying to dodge all of the stuff! I didn't realise what the different block types did, however, and I didn't see any explanations of the blocks in-game. My raft blew itself up with bombs! Great idea, and really well done execution of it, too!
Realy enjoyed this. Becoming overwhelmed with moving blocks because of wehre you placed them before is a perfect example of out of control.
Very polished finishing of the game, really impressive for the time you had.
It reminds me of Tumbleseed, but here I have much less control :)
For feedback: there are so many obstacles straight away that they absorb all my attention and I totally ignore the diamonds, so the game becomes more of a get as far as you can rather than collect as many points as you can. So you might add some milestones for distance to establish progression in this sense.
Yo this is amazing. How did you even make this in under 48hours. The art style and colours are really nice. The gameplay mechanic is also super interesting and cool. Nice polished game dude good job :D
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