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A jam submission

S.A.F.EView game page

Dystopian HR Simulator - GMTK Game Jam 2020 Submission
Submitted by BangBangBert (@BertBang) — 21 minutes, 8 seconds before the deadline
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S.A.F.E's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5693.8423.842
Originality#10923.5003.500
Overall#15533.1053.105
Fun#26152.5792.579

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A button gets stuck thus the machine starts outputting people faster than you can scan them, it is out of control.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

I loved that everything seemed simple and the player got to push the button themselves at the beginning and then quickly the game gets out of control! I wasn't sure the difference between the bars and the smiley face. Would a long bar mean that was where the employee would best at but not always make them happy?

Developer

Yep that’s right, I blame the robot for not making it clearer, thanks for the feedback!

Submitted

I really like the vibe of the game, but it felt a little too easy to me. I think it could be a lot of fun with some tweaks.

Nice work. I was a little confused about the different robot skills.

Submitted

Slight audio bug: when returning to the main menu, the music starts to double up on itself. Don't forget to tell the AudioSource to Stop() before you Play() it again!

But as for the gameplay itself, I thought it was a wonderful game that very quickly overwhelmed me. I did notice that putting workers where they would be happy (that is what the smiley face means, right?) didn't seem to raise the Happiness meter -- a lack of Happiness is what ended up causing an accident.

I'd love for there to be more a soundscape: a "shoomp" when workers pop out of the tube, the sounds of their balls clinking together, the whir and roar of the tube processors, alarms when a meter gets critically low -- you have a lot of potential here to really bring out the most in your mechanics.

Great job overall! Very well done!

Submitted (1 edit)

Nice concept and presentation. But not really sure why at one point, so many capsules are suddenly spawning. 

Submitted

This game is very cool! the concept is very clever, and the game is pretty hard too, keep going! rated!please check out my game too :D

Good jam. Loved the Jam. Keep jamming

Submitted

nice game, got 9 days, I'd like an incinerator to get rid of bad workers

Submitted

Cool take on the theme!

Submitted

Liked the presentation, it was fun! 

Submitted

Wow this is great! I love the UI and the little tutorial robot.  It is fun to check the little humans the the scale thing and then put them in the best spot!! Congrats on submitting such an awesome game to the jam~ please check out mine if you haven't :D

Submitted

Great game! Hope you enjoyed this jam, keep creating games!

Submitted

Lovely presentation. Didn't understand how it fit the theme until I started launching workers 3 miles into the stratosphere and into the wrong work station.

Submitted

Really nicely done on the aesthetics, and a solid game play loop! The spawning may have been a bit too fast though, as my screen quickly filled up with capsules. Probably would have helped if the analyzer worked a bit faster

Submitted

Love the appeal & aesthetics, good job!!

Submitted

It seems like an interesting core of mechanics, but the fact that a bunch of balls endlessly spawns means that you can just cram a bunch of dudes down tubes

Submitted

It seems like an interesting core of mechanics, but the fact that a bunch of balls endlessly spawns means that you can just cram a bunch of dudes down tubes

Submitted (1 edit)

Doesn't the machine stop producing workers capsules??? I guess that's how the theme was applied. The "happiness" meter is the balancing hammer.

Submitted

Love it! Nice idea and also very cool visuals :)

I like the strategizing about department balance that goes with the mechanic of sorting with floaty physics.  Of course the mechanics needs tuning (but hey it was a 48 jam) but the game is definitely impressive on that level.

Viewing comments 22 to 3 of 22 · Next page · Last page