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A jam submission

GuncontrollableView game page

Fight waves of enemies while your weapon goes out of control!
Submitted by iv2b, LuMon (@andrea14polanco), BeemoNeemo, Luke Mayo (@meistermayo) — 20 minutes, 35 seconds before the deadline
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Guncontrollable's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2833.7433.743
Overall#4783.6493.649
Presentation#5753.8383.838
Originality#14323.3513.351

Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is wielding an ever-evolving weapon that fires on its own while getting out of control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+2)

Amazing take on the theme. I really enjoyed playing this one. Great work.

Developer

Glad you enjoyed it! :)

Submitted(+2)

Great game! Very tight experience for a 48 hour jam! Would have maybe liked it to feel a little out of control faster (but maybe I'm just not good enough :D)

Developer

Hey glad you liked it! <3

Yeah the upgrades should probably ramp up faster. :)

Submitted(+2)

I really like the visuals in this game --- the particle effects are especially nice! The game is a ncie fit to the theme too, but it takes a little while before I felt that was true.

The first few rounds were too slow for my liking. It was hard to find the enemies and they didn't seem to seek me out very well. So I spent a lot of time running around. This was fixed in the later rounds when there were a lot more enemies.

The upgrades started to stack up and really gave me a nice feeling of being out of control. The pushback made it hard to move forwards and the rubbery barrel was a hilarious touch (and a cool visual effect!).

The enemy scaling themselves felt a bit off. Once I met the green enemies the game became much harder as they took a long time to kill and did so much damage so fast! But otherwise I thought the enemies were well designed.

Overall the game was intuitive, well built, and felt great to play. I spotted a couple other small issues like my camera clipping into some of the meshes, but nothing unexpected for a 48 hour game. Really great work!

Developer

Hey thanks for playing, glad you stayed until more enemies appears that's where everything goes "Out of Control". Also, thanks for taking the time on writing those comments It helps us to see things from another perspective.

Developer

I'm glad you liked it, thank you for the feedback!

Submitted(+2)

This game makes me go YES! Great graphics!

Developer

Hey glad you like it! <3

Submitted(+2)

Cool graphics, UI, everything well assembled.

I'd love to face more enemies at once!!

Developer

Glad you liked it! :)

Submitted(+2)

I love the execution and the felling of it! It's satysfying

Developer

Hey thanks for stopping by, glad you liked it! <3

Submitted(+2)

This is good

Submitted(+2)

Lots of games like this, but this one has a fair bit of polish - enjoyed my time with it

Developer

Glad you liked it!

Submitted(+2)

Well done. I spent more time than I'd like to admit on this!

Developer (1 edit)

Glad you enjoyed the game!


Submitted(+2)

Really nice game! Fun and challenging (shooting grenades all the time became difficult to move around).

Developer

Hey glad you liked it!

Yeah the grenade and the rubbery upgrades are meant to be the main ways to lose the game, i'm glad we succeeded! :)

Submitted (1 edit) (+2)

Neat take on the theme :3 We also made a shooter with weapons that fire on their own but we took different approaches. Nice to see that the same basic idea can lead to two different games :D

Developer

Thank you for playing! <3

I'll make sure to check out yours as well. :)

Submitted(+2)

The more you play, the sillier the game get. I laugh so hard on that rubber gun.

Developer

<3!

Submitted(+2)

The concept isn't too original but the upgrades do make up for that, the atmosphere was great though. The sensitivity was also really really high and there was no option to change that, but I guess that means it adds to the theme? It also felt like you had to find then enemies rather than vice versa and other people have commented on that too.

Developer(+1)

Hey glad you liked it!

I'm not sure about the sensitivity, i've had a few people try the game and that didn't seem an issue, but in this case i guess it ends up being a feature. x)

Submitted(+2)

Had a lot of fun using the recoil to run backwards faster. The camera kept clipping into the geometry though so id go blind for a second.

Developer(+1)

Hey glad you enjoyed it! <3
You're right on the camera clipping issue, i ran out of time before i could fix it. :)

Submitted(+2)

I like the presentation but overall I felt that the lack of control of the gun had little downside as it was constantly firing and there was no ammo to worry about. Perhaps add some recoil that the player can attempt to manage when actually attempting to shoot an enemy, or perhaps add things you don't want to shoot so that you have to actually manage the fact that you're constantly spraying bullets.

Developer(+1)

Hey thank you for playing and thank you for the feedback!


There are a number of negative upgrades, one makes you shoot grenades that can harm you, another makes your barrel rubbery and floppy (causing the gun to fire very inaccurately when moving) so after a few waves not killing yourself (or staying alive depending on the upgrades you're given) can be tricky. :)

Submitted(+2)

I got super annoyed at the constant gun sfx blaring into my ears. Couldn't really tell if the explosions felt fine or just did not make it worse.

And that one, last enemy that seemed to be hiding every single round always turned this from a shoot-em-up into hide-and-seek for a bit. 

But other than that it was really good! I still had a lot of fun showering hordes of enemies with grenades. Not sure which of concept, art style, and music was my favorite part.

Developer(+1)

Hey thank you for playing, i'm glad you liked it!
Your criticism is spot on, especially regarding the last enemy being hard to find. I was planning to add a compass to show where the last enemy is but the deadline was quite tight. ^.^

Submitted(+3)

Big fan of the art style and music! Awesome job creating all the audio yourself, we made our own music this year but didn't have the nerve or time to make our own sound fx lol. 

Firing of the gun, especially the grenade is super satisfying too, just wish there was more feedback on the enemy's death! 

Developer(+1)

Hey thank you for playing, glad you liked it! <3

Agreed on enemy death feedback, unfortunately that was a time-related constraint, the deadline was tight! :)

Submitted(+2)

That's fair, there was a lot more I wanted to do too but I started really late and couldn't. Although I think your game could translate well into a full title with some polish!

Submitted(+2)

Really cool idea, the art style is also quite pleasing :) I could really see this being expanded into a proper game.

There is a bug with walking right up to some the boxes allowing you to see inside of them, if you decide to continue you might want to look into that.

Developer(+1)

Thank you for playing and thanks for the kind words! <3

Thank you for the bug report. It's something we encountered while testing as well but we couldn't find a solution quick enough. :3

Submitted(+2)

is good

Developer(+1)

<3

Submitted(+3)

I like the idea of having no control over your gun or upgrades you get, you have to adapt to the situation and dodge your own projectiles in some cases, good job!

Developer(+1)

Thank you for playing, i'm glad you liked it! :)

Viewing comments 20 to 1 of 30 · Previous page · First page