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A jam submission

Bump BonkView game page

Submitted by peterfiftyfour — 7 hours, 35 minutes before the deadline
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Bump Bonk's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1953.8923.892
Overall#3593.8003.800
Originality#3653.9233.923
Presentation#9843.5853.585

Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You join things together to make your ship more powerful

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 47 · Previous page · First page
Submitted(+1)

I really like this concept! There is a lot of potential here and it really sticks to the theme "joined together" very well!

Submitted(+1)

Pretty challenging, but a nice idea. I appreciate you adding the volume bars so much!

(+1)

I think you nailed it here! This game is actually REALLY fun, and I wanted to keep playing to see what different weapons there were and if I could get them to stick to me in better positions. 

The presentation is great. The simple abstract graphics make it really easy to tell what's what. The music is a pretty short loop, but it's mellow enough to not get annoying and has a great feel.

The controls are pretty hard to deal get a feel for, but that's an understandable flow for a game Jam, especially when the game is actually really fun anyways!

I'd love to see a polished up version with controller support, expanded music,  and maybe some arcadey glowing effects on the in-game shapes. 

Top notch submission!

Submitted(+1)

Very interesting concept!

nicely polished and well implemented. fun game!

Submitted(+1)

This was really great! I love the gameplay of this and I hope you flesh this out some more. I love that you blow up ships and take enemies' weapons and components. Getting their positions right makes it tricky. One thing I noticed however, is that when some of your parts explode, parts attached to it don't get detached and can remain floating. This is minor though and I really like what you did here!

Developer(+1)

Yeah heheh I need to fix that bug. Not sure what to do with the floating bits though. I guess they stay as a separate free floating clump which you can re-attach to

Submitted(+1)

Yeah that's what I was thinking. It would give players a chance to reorient parts they already have. Another possible way is instead of a free clump, the deliberately float towards the edge of the screen, enticing them to chase after it before it disappears.

Submitted(+1)

That's my favourite one so far, i love the idea of building your spaceship with random components of your enemies. I had tons of fun playing, congratulations!

Submitted(+1)

Wow solid, smooth and love the gamemechanics. Wish there was a bit more sfx. Definitely a challenge to choose the right components to attach and attach it correctly so you dont inadvertantly shoot yourself.! 

Developer

I still have no idea how to do bullet sfx! Like... with a million bullets it just gets insane and unpleasant so I removed them. There must be some trick that shmups use I just don't know what it is. I'm thinking something like bullet sfx can only occur every x seconds or maybe theres a max number of bullet sfx that can occur at once and once that limit is reached it just recycles them. Didn't have time to explore this during the jam XD

Submitted(+1)

really simple idea but executed very well, I like it!! 

Submitted (1 edit) (+1)

Really interesting concept, however I feel that maybe if guns have their barrels attached to something they should no longer shoot, it was hard to get a good cluster going without destroying parts of it yourself in the process.

Also funny note, the first time I attached the gun in the tutorial was barrel first so I was just shooting myself in the head.

A health bar of some sort would've been really helpful, or maybe changing the colours of the components as they get more damaged.

Developer(+1)

Thanks for the feedback! I ran outta time for the HUD hehe. But also yeah it's a bit weird being able to shoot yourself - I wanted the play to be a bit more about careful positioning and like.. being able to shoot off bits you didn't want or something? Maybe it would be best if they still shoot but you just can't damage yourself? Need further testing on this for sure 

Submitted(+1)

yeah I understand the reasoning behind being able to shoot yourself because I did find myself trying to maneuvere myself correctly to pick it up how I wanted, but that got harder as more enemies and bullets showed up on screen haha

(+1)

I did like the careful positioning aspect, but you could contrast that against some kind of jettisoning functionality - you could jettison parts when one sticks to you in a really wrong manner, but maybe you have to jettison all or none of the parts, so it comes with a downside. You could then also experiment with making jettisoning all your parts usable as a big, multi-directional weapon for when you really get in trouble.

Submitted(+2)

Super cool game mechanic :-)
Interesting that attachments are the happening the way the object it's reaching your ship instead of being snapped. This creates super creative outcomes ahah.

I really liked the fact that instead of trying to beat the enemies as much as you can you try not to damage them too much so you can get their weapons and gear.

Another Modular spaceship fellow I see :-)

Submitted(+1)

I love the game but the if you add the rotation control to mouse it will be amazing and easy to control

Can you Please play my game???

Submitted(+2)

I love the core concept/mechanics.  Seemingly very simple but allowing a huge amount of strategy and sandbox fun. I would definitly want a full game based on this.

Submitted(+2)

This is a really good game for such a short amount of time. Keep it up.

Submitted(+2)

Extremely well done, I've seen this idea done before but never so well! The random circumstances you could end up in with a part flying into the wrong spot kept things really funny and exciting through each run!

I really appreciate the clean style, especially with how readable you need this game to be. Also, big plus for the solid sound design and sound control settings!

It seems like you took this idea the perfect distance for this jam, great job!

Submitted(+2)

Well done and thanks for playing my game as well. It’s great to see that even though we have a similar concept, a different game can be built. This inspires me a lot.

Submitted(+1)

Great little game here, its well done for exactly what it needs to be, nothing added without reason. Would certainly love to see an expansion on the idea, the order of some of the tutorial instructions might be more useful done differently but unsure of what would be the ideal, and would be interested in seeing how it played with mouse direction based movement, similar to a "twin stick" vs tank style rotation, overall a great concept and enjoyable execution

Developer

Thanks for playing! There are so many ideas I wanna experiment with if I get time :D it definitely needs some tweaking lol

Submitted(+1)

Really neat idea! Definitely attached the initial gun the wrong way and killed myself doing that in the tutorial haha

Submitted(+1)

Good game! Awesome concept!

Submitted(+1)

Very interesting concept!

I like it!

Submitted(+2)

Super creative take on the theme! Love the variety of outcomes you can have with your ship by screwing up your rotation. We laughed hysterically when we messed up and had all our guns shooting at ourselves. Great submission!

Viewing comments 20 to 1 of 47 · Previous page · First page