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A jam submission

AXIALView game page

Combined, in different spaces
Submitted by unimportantideas — 50 minutes, 10 seconds before the deadline
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AXIAL's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1794.1094.109
Overall#2143.9333.933
Presentation#2414.1644.164
Fun#6103.5273.527

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two joined wheels on a single connected axle, controlled independently - forever joined together, but will never meet

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

That was tricky but it's a very clever concept - well done! =D

Submitted(+1)

God damn, what a cool concept! Really awesome entry. I had a little trouble wrapping my head around the controls when the orientations of the axle shifted around, but it was part of the challenge. Great game!

(+1)

I love this game! The concept is something i have never seen before and the simple colors of the levels are very effective on the feel of the game. The movement is a bit sensitive but overall is a outstanding game.

Submitted(+1)

I like the concept! I appreciate that the solution to each level isn't some mind-bending puzzle, but rather quite simple. However, that simple solution requires a great deal of control to achieve! It's a different take from the approach many of the puzzle games took in this jam!   Nicely done!

Submitted(+2)

This is great! I love the art-style and the sound when you hit stuff, and the concept is excellent. I did find myself wishing the gameplay were more fluid (that was the impression I got from the first two levels), and I feel like the controls are a part of why it isn't. It feels a bit unintuitive at first that W S and Up Dn are used for translation but AD is used for rotation and not Left Right. They're also a bit too sensitive. Overall, great game! 

Submitted(+1)

It’s a cool concept, but even after a while I found the controls a bit annoying, and the hitbox was very unforgiving. Maybe if there was a health system or checkpoints or something it would be less frustrating to play.

Submitted(+1)

It's a nice implementation of a nice idea, the controls are hard to master but it's what makes the game interesting

Submitted(+1)

Very nice implementation of the theme, good pacing in introducing harder levels. overall it was intriguing and the simple mechanic makes it very fun.

(+1)

This game was very well designed. The mechanic is simple in an intuitive way. The levels are the real treat here. Trying to balance each axel while making it wider and smaller was very frustrating and makes this a fun rage game.  I wish there were some checkpoints, but with unforgiving games like Getting Over It, I guess this is fine too. Awesome job

Submitted(+1)

What a wonderful presentation! Specially the piano level. Top notch! I found that you could finish the piano level leveraging the grey area around it, not sure if that was intended. The sound effects and controls are good too. Love the minimalism. Good game!

Developer

Ah, so you can - good find, thanks!

Submitted(+1)

The controls are a bit weird but the rest of the game is really good. I love the contrast of the color choice, super simple and neat. Well done!

Submitted(+1)

Really loved the mechanic and the puzzles on this. Nice work.

Submitted(+1)

Really love it! the only trouble I found is that sometimes you can forget which wheel is moved by which keys, maybe a small R and L as a reminder might help

Submitted(+1)

It's a really cool concept, but having to restart the level after colliding with a wall is too punishing, especially since the controls are kinda "floaty"; if you just tap a button, the wheel still moves quite a bit before stopping, so it's hard to be precise. It could still be challenging to get to the levels if the walls were collisions, and it'd be more of a "figure out how to get to the end" than "be super precise or die" game. The death SFX is amazing tho~ And the piano level idea gave me a smile when I first stepped on a note.

Developer(+1)

Yeah, the controls are a bit oversensitive for small movements - there's a deceleration time when you release a key, but no acceleration (just constant rotation rate) so it rotates a set angle even if you quickly tap the key - probably the first thing I'll fix

Submitted(+1)

Great idea, well done! The controls are a bit too mind-melty for my liking, but the presentation more than makes ujp for this

Submitted(+1)

Nicely done! The simple & fun design adds so much to the game.

Submitted(+1)

Amazing game! Love the aesthetics.

Submitted(+1)

Really original! Well done!

Submitted(+1)

Wow! This is a very aesthetically pleasing game, I love the black and white. The controls get some getting used to, but other than that, it's a great game! Well done!

Submitted(+1)

Really cool idea, with some very creative level designs! Got a bit confusing sometimes on remembering which control was witch, possibly have some indicators showing which is which at all times. Really cool idea, nice job!

Viewing comments 27 to 8 of 27 · Next page · Last page