Really cool! Was able to finish all levels and they are all different in their own way. Nice visual cues to let the player know that they missed something. Nice job!
Play game
bind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #21 | 4.291 | 4.291 |
Overall | #177 | 3.970 | 3.970 |
Presentation | #232 | 4.182 | 4.182 |
Originality | #1330 | 3.436 | 3.436 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
player sticks to other tiles, which limits the next move options.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This was great! I played up to level ten, and really enjoyed it. The mechanics are interesting, intuitive, and well-tutorialised, the puzzle design is good, and everything about the presentation supports the core of the game beautifully.
Overall, one of my favourites that I've tried so far. Thank you for letting me play it!
This is fantastic! Good levels, fun concept, great presentation, it's got it all! One thing I feel would be nice is an undo button, but that's definitely not a deal breaker by any means.
There's a lot of polish on this one, and some great puzzle design. Nice work!
You've made an excellent, well-polished product! You've got attention to detail (wall bump, missing square indicator), consistent aesthetic, a tutorial, difficulty ramping, a good number of levels, and well-designed puzzles where there are choices and adequate protection against random guessing. Fits the theme well, too!
For a game jam I don't think there's honestly anything I'd do differently. Maybe just saving current level or something so people can come back later. Terrific job!
Great Game, the thing i liked most was the puzzles was hard yet enticing enough to want to finish them, good work!
A really cool game. The levels are challenging and make you think.
I really liked the puzzle design - it felt like the difficulty increased at the right level and all the little touches (screen shake etc.) made it fun to play.
Very nice realization of a popular puzzle-concept! Well-designed difficulty curve (though I found level 12 a bit too easy), unobtrusive music & sounds, it's always clear what to do or why something doesn't work (subtle screenshake when walking into a wall, missing squares rotate when one tries to enter the goal without them) and level 9 introduces a very clever twist to keep things fresh. Good job! :)
This is super fun! I love how polished it is, and how great of a job it does introducing the concepts one at a time and ramping up the difficulty.
I also love the little details like how the squares rotate like that when you're sitting in the portal to be like "hey don't forget about me!"
Very enjoyable! The puzzles are have just the right amount of challenge and the learning curve is fitting.
Nice! Minimalist, but very well well thought out all around and fits the theme. And some elegant polish touches like the tutorial through game play and screen shake when running in to a wall. And a decent number of levels. Used time spent efficiently!
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