Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Piston KnightView game page

Extend your piston limbs and reach the target.
Submitted by JustHellygar (@JHellygar), ButteredCoffee — 37 minutes, 28 seconds before the deadline
Add to collection

Play game

Piston Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#224.6294.629
Overall#934.1054.105
Originality#1564.1334.133
Fun#5593.5523.552

Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Knight's top and bottom parts of his body are "Joined Together" with pistons that help him move trough the level.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 58 to 41 of 58 · Next page · Last page
Submitted

I really like the gameplay and the art is the best

but It`s really hard

Submitted

I really want to like this it's a great idea but it's so tough to focus on your body and head/feet at the same time that it makes it kinda frustrating, maybe I just suck at it. Looks great though and very polished!

Submitted(+1)

Well, it's flawless. It may be the only game I've seen that could be release with very minor tweaks. Not much to say, it just works perfectly.

Submitted(+1)

Man, the level design on this game is incredible. Everything works, from the design to the level design, to the concept. I'm so very impressed. It's hard, but it's hard in a Celeste way where I just want to get back on the horse and try again and again and again. I hope this becomes a full game!

Developer

Thank you it makes me happy you enjoyed the experience we put out there. We have plans to release a complete build after the jam is complete with a few fixes, tweaks, and more levels.

Submitted(+1)

great presentation and a brilliant idea behind it, well done! why is it so hard though :D

Developer(+2)

We just like to see people suffer but in a good way.

Submitted(+1)

Extremely well done game here. Once I started managing the upwards and downwards pistons at the same time, my brain broke. Excellent art, really solid design. Well done!

Submitted(+1)

Very fun, with simple mechanic & simple control. Love your art choices too, pleasant to look at.

While the control is simple enough, the levels are hard, or maybe its just me :D

I think if it was me, I will add lives or left/right control to speed up and speed down, what do you think? Regardless, excellent work! :)

Developer(+1)

The levels are too short to have extra lives, but we did make the hitboxes a bit smaller to lower the difficulty for the post-jam version and made a few tweaks on the levels.

Submitted(+1)

I absolutely love your tileset and color choices!

Submitted

Great simple mechanic and visuals. One of the best games I played in this jam. I really like this artstyle.

Submitted(+1)

Really clever concept on it, and while it was tricky in more than a few places, I feel the coin placement was perfect for guiding us through the levels. I liked and hated that it forced you to commit to your movements -- no tweaking up or down, since you're far more likely to ram your head/feet into a wall, then. My only issue is that in the web version, if you died a lot (I did), then eventually the SFX would get a bit buggy and static-y.

Submitted(+1)

Very nice little game!

I feel like it could be a liiiiiittle more forgiving especially at the beginning, let the player grasp fully the controls before ramping up the difficulty. I had to retry like 20 times for the first level only and never could make it through the level 2. Maybe I’m bad, it’s a possibility, but you should consider dialing a bit down early on.

Now that I’m done with the "negative" side, I can tell you that the game looks gorgeous, sounds awesome and feel very polished! I don’t know how many levels there are but it’s a very nice idea, keep up the good work!

Submitted

Very cool idea

Submitted

This is a spectacular game and super well made for a jam, from sound to art to design! It's very fun once you get the hang of it. My favorite aspect is that the entire game is played with just two actions, but with those two actions can do different things like explore mini corridors, collect coins on top AND bottom, etc.

The literal only thing I think could have been tweaked is the hitboxes to be ever so slightly more generous. Like, just a pixel or even subpixel might make a sizeable difference.

Submitted

Fun core idea here, but needs some polish. Collisions are way too harsh, I think it would help to tweak the collision models to be a bit smaller so the player's intention is more well translated. Enjoyed what I played :)

Submitted

Loved it! A bit hard at times, but not too bad. Loved the development of the core mechanic. Only minor thing I saw was that there were times it was a bit challenging to figure out where exactly I hit something at. Bravo.

Submitted

Really polished, simple, and great gameplay. I love it. The only feedback I can really give is possibly making the collisions a little less sensitive. There were moments where I wasn't sure why I died, but I really like the challenge that the game presents even with the collisions. The controls were also a bit confusing at first, and the challenges were quite difficult.


Overall, again, really awesome job on this game. 

Submitted(+1)

Really great. I was absolutely terrible at it but I like it a lot!

Submitted(+1)

This is a pretty great game, it is a very polished experience and its presentation is fantastic! I would say that the gameplay needs a bit more of an explanation as it definitely took me a bit to figure out what I was supposed to and then how I was dying (extended legs and hat hitting objects) and then got really confused when you pass the extended bits through small gaps as I had no idea the piston arm didn't have collision either, also the boxes should perhaps be shaded to make them appear pushed back a bit, they look like they are directly in the foreground and are obstacles you'll collide with.

With that said, once you get a handle on the controls and gameplay, it is super fun and clever and I love the style and theme you went with, a piston-powered jousting knight, just fantastic! Great job!

Viewing comments 58 to 41 of 58 · Next page · Last page