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A jam submission

QUBView game page

My Entry for the GMTK 2021 Game Jam
Submitted by TeamDoubleDuck — 38 minutes, 22 seconds before the deadline
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QUB's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#4083.6673.667
Originality#7073.7113.711
Overall#10463.4223.422
Presentation#22542.8892.889

Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The squares join together (and get separated) to reach the goal

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 56 to 37 of 56 · Next page · Last page
Submitted

The difficulty spike murdered my brain cells but the mechanism is pretty clever and has a lot of room for clever levels. I thought this would pair well with a 3-star rating system which shows the minimum moves to achieve three stars and players might go beyond that for even better sense of achievement

Submitted

A very good take on the theme, very great level design, really had my 2 braincells thinking xD, Overall 5/5 awesome work :)

Submitted

a fun and unique puzzler!

Submitted

Really hit the sweet spot for me in terms of being simple to understand while gradually increasing the challenge. Great escalation of mechanics :)

Submitted

Top idea, was quite challenging and the simple art style gave me nostalgia for the old impossible rage games

Submitted

neat idea that was really improved by the deleting blocks, they made for fun puzzles, I think you could have got away with no move timer and it would have still been a good challenge. I liked how the grey blocks were necessary pieces and obstacles to be removed, that was clever

Submitted

Really cool and original Idea, pretty challenging too.  Had fun playing this, my only suggestion would be maybe a ranking system showing how well you did on each map based on moves left 

Submitted

Fun puzzles.  The last two puzzles seemed a little odd to me.  They weren't bad really, they just had a lot going on but the solutions seemed to ignore most of the puzzle and in the case of level 9 I finished with a ton of extra moves.

I was also a little unsure about how it chose which block to connect when there were multiple available blocks.  But it seems that there were very few opportunities for this to happen, which was probably a clever choice on your part.  If you are going to make more levels, particularly with this mechanic involved in the solution I think it would be nice if this were explained or made clear from the interface.

Submitted (1 edit)

Nice concept! The use of limited moves makes it a fun challenge. I'd say a reset key could have helped in those times when I knew I'd messed up, apart from that I enjoyed it!

Submitted

Really good concept, the difficulty ramping up was really smooth. Very well thought through. Great work!

i wish they announced qub 2 at E3 this year, this game definitely deserves a sequel

Submitted

Very original and cool concept. The puzzles were also really fun. With improved graphics and audio, this would be a fantastic game!

(I'm also a solo dev :D)

Submitted

Clever puzzle! Easy to pick up, so perfect for a game jam! Good job!

Submitted

Interesting game, I like the simple main mechanics, and the puzzles were pretty tricky. Nice job!

Developer

Thank you! I'm glad you liked it!

Submitted

Fun puzzle game with some good puzzle design! I had a good time trying to figure out level 8 and I lost one move from the finish on level 10 😂

Developer(+1)

Level 8 certainly seems to be the common road block! Will definitely be a later level when i do more work on it! I'm glad you enjoyed it, thanks for playing!

Submitted

nice puzzle design and cool game

Developer(+1)

Thanks, I'm glad you enjoyed it!

Submitted

Great puzzle design. I'd really love to see something to reward you when you use fewer moves than you had; like a "perfect score", or even a "you had (x) moves left! Good work!"

Developer

Definitely something I plan on adding in the future! I'm glad you enjoyed it, thanks so much for playing!

Submitted

Absolutely loved the puzzles! Great level design and well explained, I'd be happy to play more levels!

Developer

Thanks, I'm glad you enjoyed it! There will definitely be more in the future!

Submitted

Really cool puzzles! I actually had to spend time to figure out how to do them, and it was satisfying to finish all 10 levels!

Developer

I'm glad you enjoyed it! Thanks for playing!

Submitted

Nice puzzles! Just needs some polishing out and this is solid.

Developer

Thank you! I'm glad you enjoyed it

Viewing comments 56 to 37 of 56 · Next page · Last page