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SuperDash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1703 | 2.969 | 2.969 |
Originality | #1777 | 3.250 | 3.250 |
Overall | #1840 | 3.083 | 3.083 |
Presentation | #1959 | 3.031 | 3.031 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player is joined together with Anchor balls
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I just stuck in 3-d level with the "kill all enemies" mechanic. I mean it's good when you can't shoot and must kill enemies with level's environment. This is a worthwhile thought-provoking mechanic. This one made me sweat a lot.
Maybe low the difficulty a bit in 3-d level, and add few extra levels after - would be nice.
Interesting ideas, but very tricky to play. Maybe it would work better to have the movement mapped to keys instead of the mouse.
thanks for the feedback, was thinking of removing the anchor ball and dash controls away from the mouse, and have the mouse only be for movement.
That sounds like it would work well - maybe just 1 button to send out the ball, then hit it again to dash
It's a fine little jam which a solid idea, but the controls were a little wanky and difficult.
Excellent presentation. Interesting mechanic.