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A jam submission

SuperDashView game page

GMTK GameJam by Lost Kids
Submitted by Lost_Kids — 20 minutes, 9 seconds before the deadline
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SuperDash's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#17032.9692.969
Originality#17773.2503.250
Overall#18403.0833.083
Presentation#19593.0313.031

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player is joined together with Anchor balls

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

I just stuck in 3-d level with the "kill all enemies" mechanic. I mean it's good when you can't shoot and must kill enemies with level's environment. This is a worthwhile thought-provoking mechanic. This one made me sweat a lot.

Maybe low the difficulty a bit in 3-d level, and add few extra levels after - would be nice.

Submitted

Interesting ideas, but very tricky to play. Maybe it would work better to have the movement mapped to keys instead of the mouse.

Developer

thanks for the feedback, was thinking of removing the anchor ball and dash controls away from the mouse, and have the mouse only be for movement.

Submitted

That sounds like it would work well - maybe just 1 button to send out the ball, then hit it again to dash

Submitted(+1)

It's a fine little jam which a solid idea, but the controls were a little wanky and difficult. 

Submitted(+1)

Excellent presentation. Interesting mechanic.

Viewing comments 24 to 21 of 24 · Next page · Last page