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A jam submission

You Got Played?View game page

Keep Timmothy in good hands and out of the card pile
Submitted by ToasterHead, gaker19, crdotx, thenerdpoint60, Dimitrios Kapoukranidis, bforbad (@bforbaddd) — 11 hours, 41 minutes before the deadline
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You Got Played?'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#284.4864.486
Presentation#564.6064.606
Overall#1134.1984.198
Enjoyment#8943.5033.503

Ranked from 175 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're a card in the player's hand, and your objective is to prevent being played, even though you don't know the rules.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 111 to 101 of 111 · Next page · Last page
Submitted(+1)

Unique and fun idea. Would like to see the played card in an array.

Developer

Thanks for playing.
That's a good suggestion but then I feel the game will become slightly more easy?

Developer (3 edits)

Nah, right now it's just too confusing and overwhelming I think. I have a bunch of ideas that could make the detective game more fun and engaging. One of them is having the last 3-4 cards shown (maybe you toggle it by pressing a button). And another one is to have the rules just be partially hidden. So let's say there's a rule that says "Only Even Numbers". But in the game it will look like this: "Only *BLANK* Numbers". Or if the rule is "Numbers greater than 5" then in-game it'll show "Numbers *BLANK* 5" or "Numbers greater than *BLANK*". So it could be less confusing. And maybe even add an option to guess what it is. Like the options for the last rule would be "Equal to, Greater than, Lower than, Not equal...etc".

Maybe add a menu with the possible rules?

Developer

That could be one way of doing it. I've been thinking of some Detective Mode functionality, to be able to go back and forth in time (you stop the game any time let's say and enter the detective mode). This way it gives you time to inspect the game and guess the rules. Don't know the best way to do it yet

Submitted(+1)

What a fun concept! Poor Timothy's animations were so cute and added a lot of charm to rest of the really clean visuals and sound design! I love a good reverse deduction game, but I seem to have been one of those who got the bug that prevents me from getting any more rules beyond the first two. Besides that, this is a neat little puzzle game that's really impressive for being made in 48 hours!

Developer(+2)

Thanks for playing! Glad you enjoyed the game! It's not a bug, the first level indeed has only 2 rules. The following levels have more (you get into the next levels by winning). There's no indication of the existence of levels, we wanted to make them randomized and add rules to the first level, but unfortunately we ran out time :)

Submitted(+1)

Very interesting concept! When I hit the wrong number/colour, I spammed E and Q hard before the time runs out... lol

Awesome presentation as well. I also appreciated small details like the name of the game being "One". 

Developer

Thanks for playing.
Yes it's indeed a very creative game with great art from the art members of our team. Even I liked the card saying no when spamming.

Submitted(+1)

Hey folks great submission took me a round to realise I was the card and wasn't wanting to be played but once i got the idea it was pretty straight forward. I would like to see maybe some new rules implemented that are less easy to predict like +1 to the current card number or something like that. Overall though it's a great concept and really well executed visually I could see this developing really well! If you have time please check out our Submission and give us some feedback and a rating! :)

Developer(+1)

Thanks for playing.
We did add a tutorial for players who like to directly like to get into the game (Like me). Yes, the rule that you mentioned in a part of 9+ rules in the 5 levels that we submitted to the jam.

Submitted(+1)

Great game! I didn't fully understand how to observer others to figure out the rules. I played 3 rules with blind guessing but didn't pass the first round after trying to know the rules. Overall it's fun to play and I still enjoyed it! Nice work!

Developer(+1)

Thanks for playing.
You have to see what card is getting played and how can your save yourself from it. It takes 2-3 round to get the feel of the game.

Submitted(+1)

This is a really cool idea executed well.  I'm not sure what, but I feel like something is missing in the design to make it super interesting.  The music feels perfect. Incredible work for 48 hours.

Developer

Thanks for playing.
Hope you enjoyed the game? What do you think we have missed in this game?

Submitted(+1)

I did enjoy the game.  I'm sorry, this probably isn't the most helpful feedback, but I felt like I was waiting for one more mechanic or rule or something to kick in and twist the concept.  I'm not sure what that would be or if that is even needed for what you are going for, it was just a feeling I had while playing.  I hope that helps a little bit more.

Developer(+1)

I understand the feeling. Honestly not every game everyone likes. But your feedback is very important so that I do understand what was the missing thing that could make the game even more fun.

Submitted (1 edit) (+1)

A fellow "you are the card/deck"-submission :D
Your version definitely has more personality than ours though.
I really liked the approach you took!

Developer (2 edits) (+1)

Thanks! I was curious about how others would implement the "You are the card" idea. We knew that if people had thought about the same idea, the implementation would be completely different from ours. You took it in a "card creation" direction with some entertaining anime-like dialogues, while we envisioned it as a stealth/detective game. I tried yours, but the card creation time was so short that I was only able to drag one of the boxes into the card .-. But it was fun nonetheless!

Developer(+1)

Ok, I realized the drag and drop are snappy, so I was able to do it lol

Submitted(+1)

Very unique and creative game here, one of my favourite <3
Loved also the high level of polishing in every sense, good job!

Developer(+1)

Thanks for playing.
Hope you enjoyed the game. How many rules did you played it?

Submitted(+1)

I had fun with the 2 UNO rules!

Developer(+1)

That's great. Why not try the other levels as well where you will have a bunch of other different rules.

Submitted(+1)

Extremely polished. Had a lot of fun with this one.

Developer

Thanks for playing.
Hope you really enjoyed playing our game.

Submitted(+1)

10/10 game, chill, entretaining, great art, great music, good mechanic, perfect game!

Developer(+1)

Thanks for playing.
How many rules did you played with? The game indeed is very creative. I had super fun developing this.

Submitted(+1)

Got to 4 rules, was a chaos!!!

Developer(+1)

That's pretty impressive. What did you thought of that?

Submitted

I honestly failed to know which rules were being aplied ^^'

Submitted(+3)

Great game! I love the idea to deduce rules during play! Also aesthetics is really at top! Awesome job!

Developer

Thanks for playing.
Hope you enjoyed the game. How many rules did you play it?

Submitted (1 edit) (+1)

I won four-five of matches with four rules each

Developer

That's super amazing. I think we need more difficult rules now then.

Viewing comments 111 to 101 of 111 · Next page · Last page