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Castle Siege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #705 | 3.984 | 3.984 |
Enjoyment | #989 | 3.468 | 3.468 |
Overall | #1044 | 3.613 | 3.613 |
Creativity | #2077 | 3.387 | 3.387 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a tower defence, but you are playing as the AI that attacks in waves against a player that builds towers
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Love the game, but the music was a bit off
I knew someone would make a game like this Lol. The graphics are awesome and the humor is great. I like the gameplay, I wish there were more levels. The tutorial was also really good. Overall, a great game!
Thank you for the kind words! Nice profile pic, too ;)
Thanks! I guess we both have birds Lol
As someone else said, it doesn't seem like you have to think too hard to win. Spawning units in a semi-random way allows you to win without much effort, and that takes all the fun out of a game like this.
great presentation, a simple idea done very well. Wish there were more levels.
Too good to be made in 2 days, great work!
Could use some balancing though, I felt it was pretty easy too.
I like the tutorial, it's a shame it's only one level since I could see where you could go with this idea. Seems like the best strategy is to just spam random units. I also couldn't figure out how the crystal miners work, since I saw them in the description but didn't see a button for them.
pretty cool 🥔🥔🥔🥔🥔