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Gold Gobblers (Jam+)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #181 | 4.412 | 4.412 |
Overall | #528 | 3.854 | 3.854 |
Enjoyment | #659 | 3.625 | 3.625 |
Creativity | #1671 | 3.525 | 3.525 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Normally in a fantasy setting, the hero fights against a horde of enemies. In this game it's the reverse, in the way that you are the monsters, and you are playing multiple mob characters instead of just one protagonist.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Easy to learn, and really well made, this game was a good play, well done.
Very nice. The game is easy to learn and the mechanics are fresh. The art is stellar in particular.
Great job, super satisfying to play. The character and UI work was particularly nice. Having to swap characters to defend was a great mechanic, once I figured out that's what I had to be doing. I think you've nailed the balance of controlling a squad without having to micromanage too much - it reminds me of combat in a good tabletop RPG where you're swinging the spotlight from one character moment to the next rather than having to hyper focus on all the big picture details. To that end, having more reasons to swap between the characters would be great but I'm sure you already had plenty of ideas for that which were cut for time.
Great work!
Really nice game with some incredible art! My only nitpicks are:
- At first I didn't understand that I can only switch to a goblin that my mouse is hovering over
- When starting, I clicked on how to play but it seems the buttons' areas are a bit weird so it actually got me into the normal game, and I was confused on why the tutorial is so hard xD
Aside from these, great work!
Very nice game. Although I am not sure why I had to switch goblins because I will always end up losing. As long as I played as the bowman and parried I did fine.
Normally, the boss would target random goblins every time, but there's a chance that there's a bug that causes the boss to keep targetting the same goblin. Sorry for the unpolished experience!
I found it a little hard in the beginning, but I just needed some practice. Great game, but just a bit hard. But I enjoyed it :)
The Artwork Looks Great And All The Gameplay Feels Smooth... Love That You Had Time To Add The Tutorial :D
I liked the artwork very much! The gameplay feels fun :)
I loved it! Very polished and creative.
The art looks really good! Although it's a little bit hard to switch to desired character sometimes, the overall gameplay feels really fun!
How did you even do that in 48 hours??! You're going to get at the top 100 easily with a game like that lol.
As a goblin i feel this is the representation we needed.
it makes me feel like i'm actually raiding a boss! nice work!
So cool. Super fun once I got the hang of swapping in time.
Very great artstyle! Wonderfull Game!
Awesome entry. Really lovely aesthetics and gameplay mechanics to go alongside. The last minute swapping into a goblin with a hot off the press parry felt super satisfying. I would really love to see this expanded into perhaps a roguelike type format of building up the ultimate goblin squad, I think that would be epic. The game was relatively well balanced for a jam game, maybe the health on the boss was slightly on the high side and the difficulty dropped off once you got the hang of the game. Overall, really impressive, looks great, plays great.
Thank you for the detailed feedback! We really wanted to do a lot more with the game, but kinda bit more than we could chew so we had to settle for what we have. Building your party was something we were interested in, along with more fights with combos to parry. :D
Good game, definitely has potential ! The combay feels juicy and the art is really great ! The end screen bugs out for me though but I definitely had a great time ! This mechanic could definitely be expanded upon
Thank you! We found the bug 5 minutes after grace period ended. T^T
But the end screen is just a home button and restart, so there's no missing content that you should be aware of :D
You guys fond a good mechanic, this game is awsome!
I love the gameplay of hot swapping between goblins as we take down the big bad!
I'd love to see an expansion on this where aoe attacks require you to move multiple goblins out of the way in time.
Or maybe an endless mode where the attacks get more frantic until you lose all your lives.
Great game!
Great take, wish you had more time to implement different bosses and parry/dodge mechanics. But great potential!
Thanks for the feedback! We were planning for 3 bosses which slowly ramps up mechanics, but turns out that's too much for a 2 days jam for us.