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A jam submission

No Matter What!View game page

Take matters into your hands
Submitted by CHENZODEVO, sawyr — 1 hour, 46 minutes before the deadline
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Play game

No Matter What!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4734.1434.143
Overall#4833.8733.873
Creativity#5453.9523.952
Enjoyment#8583.5243.524

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The roles of liquid of and solid are switched

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
(+1)

I KNOW I CAN!!!!

Submitted(+1)

Looks nice! But skipping rating since I can't figure out how to dash for some reason (with keyboard)

Developer (1 edit) (+1)

Oh you can only dash while in the air by pressing left shift.

Submitted(+1)

very nice controls, its a tad bit difficult but eh what can you do.

The animations are really funny and cute.

But that jumping sound is earpiercing man.

Overall really good game.

Submitted(+2)

Super solid platformer!

Looks good, gotta say I love the moving between scenes black screen thing.

Nicely done, was fun and challenging at times. Loved how the controls are in the BG aswell.

Submitted(+2)

Heyo, now here's a platformer with a cool base game play mechanic! I really like the interpretation of the theme here. The graphics and style top quality for this game. Some parts of this were pretty tough though, didn't get overly far. Nice job,

Submitted(+2)

Cool idea and execution =D and also the levels are unique and develop the mechanics of the game pretty good! great work overall!

(+2)

I LVOE THIS GAME !!!!!!!!!!!!!!!!!!!!

Submitted(+2)

everyone watched me struggle with this live... but I'm just stoppid

Submitted(+1)

Great name for the game, and interesting levels. I think I died more on the tutorial than the first 3 levels haha

Submitted(+1)

Really cool concept for a puzzle game! I love the animations, especially the fish's little sweat bubbles when you go on ice. What are the chances of a walkthough at some point? I just could not figure out how to get the box on top of the ledge on level 2 and it is going to drive me crazy. Great work!

Submitted(+1)

Brilliant entry! Interesting puzzles, some that I struggled with and great graphics

Submitted(+1)

Really fun to play. spent more time on it than I thought I did. Agree with previous post, the R key is really close to E lol Outside of that great job and keep it up!

Submitted (1 edit) (+1)

It might just be that I'm bad at keyboard but I keep pressing r when I meant e and reseting the level. Thankfully that's my only major issue. Great game!

Developer

Yeah I should've moved the reset button further from the main controls, would kind of suck to reset the level at the end lol.

Submitted(+2)

I really liked the visuals, idea, and sound effects for the game. I did find some cheeses that you could do, like jumping off of the box and picking it up mid air to skip parts. Also, in the 'race' level, you can fish flop over to the water area with the box and just swim right on down. Although, I think I needed those cheeses to keep my sanity. Some of those levels were really difficult, but it was a really fun and unique experience overall!

Developer

 Oh man the cheeses... I had a friend play 30 minutes before the deadline and he found a bunch of them. Could only take out a couple out but also decided to leave in the mid-air box jumps because I thought  it was a cool cheese to discover. However, some cheeses I would perfer not to have in the game. Thanks for playing!

Submitted(+1)

The concept is very cool! Only, I wish there wasn't this loading screen after each death, as it really breaks the flow.

Developer

Thanks for playing! And yeah that's a good point. I should probably just have a loading screen every time you beat the level instead of every death.

Submitted(+1)

This is a pretty neat idea. I think I would have personally preferred a higher focus on the puzzle part than the platformer part, but the controls felt pretty good.

Submitted(+2)

Wow! First of all, love the cover image art. The game itself is presented great, plays without any issue and plays on a creative idea. The puzzle and level design is good and feels fair and rewarding, with a quick "reset" button being an important feature. My singular issue in the level design was the flashing "R" button that I reacted to by immediately restarting the tutorial (my own fault). Awesome submission!

Developer(+1)

Lol, it was unforeseen that people would just impulsively press the reset button upon seeing it in the tutorial. Everyone I've seen play the game has done it. Probably something I should fix, but at the same time it's really funny.

Submitted(+1)

It really just helps to prepare them for what's coming.

Submitted(+2)

10/10 for the visuals and SFX

it was very satisfying to complete levels which took  me some time,

but I feel like the difficulty curve could have been better, 9/10 overall

feel free to check my game as well

Developer

Thanks so much for playing and OF COURSE I will play your game.

Submitted(+2)

Your art style has so much personality, I love how chunky everything is. Its very visually appealing! The concept is also funny, I cant say ive seen such a thing done before, so that gets it points from me. Maybe its a little too simplistic? But otherwise, very solid.

Submitted (2 edits) (+2)

The presentation is quite solid, the art style is visually pleasing to look at. I probably struggled a bit more than I should have on the tutorial level, I died several times. I was very close to asking how to get past certain parts of it but I figured it out. I think the levels in general progress in difficulty and scale a bit too fast for the average player. So, some levels were a bit overwhelming for me. For example the levels that started introducing the moving underwater spikes killed me quite a lot.

I do like the concept behind the levels though, reversing the ground and body into water and the ability to swim can have some interesting use cases. Good work overall! I hope to see more from you all :) 

Developer

I definitely agree that the levels became too hard too quickly, especially with the controls not being that intuitive.  Thanks for your feedback!

Viewing comments 20 to 1 of 24 · Previous page · First page