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Illuminight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #493 | 4.122 | 4.122 |
Creativity | #1385 | 3.610 | 3.610 |
Overall | #1464 | 3.447 | 3.447 |
Enjoyment | #3227 | 2.610 | 2.610 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Illuminight we created strong duality of roles through theming and game mechanics: Light vs Dark, Hunter vs Prey, Static vs Movement. These roles would constantly switch according to the game state, however the player can gain defensive advantages by playing well during their offensive phases.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The music and presentation are very nice! I'm impressed that the art and music were made during the jam time. Just needs a bit of polish, but you did a great job!
hey thanks so much! Yeah 😂 kinda put too much time into concept and art but didn’t manage stick the landing
That's a super cool game you made there. I love the concept, visual style and music, my only problem with it is that the game feels very unintuitive due to quite the input lag (at least in the Browser Version).
If that would be somehow adjusted and the difficulty changed the game could feel amazing.
Hey there, thanks so much! We did have a strong concept but didn't really make it but appreciate it :)