Play game
My First Day as an Intern of the Queen's Dreadnaught and I Already Have to Fight a Hero?!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #498 | 3.977 | 3.977 |
Overall | #503 | 3.864 | 3.864 |
Enjoyment | #610 | 3.659 | 3.659 |
Presentation | #744 | 3.955 | 3.955 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a reverse shoot-em-up where you play as the final boss against a tiny ship.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
So clever right from the title screen! Pressing Q + P primes you with just the right expectations of "you're gonna need to do some weird button combos to play this game." It was so fun fumbling around on the keyboard and SO SATISFYING when I finally figured out how to launch missiles. I love that some tasks require you to be in a certain state (achieved by holding one key) before you can execute a command by pressing another.
Combine that with the charming framing of a guy on his first day on the job and the bureaucracy of being a Final Boss in a video game and you have a wonderful submission!
Minor nitpick: the text seemed to bleed off the right edge? I tended to miss the last word at the end of a line of dialogue.Edit: Aha! It was because I was zoomed in to the itch webpage, apparently if you're at 150% zoom it causes the game to zoom in as well.
I'm so glad you were able to figure out the missiles! I figured the cannons were more obvious and that folks would probably mostly use those, but I liked the sequence required for missiles and hoped people could discover it for themselves.
I think I must have configured something weird, because the zoom thing seems to affect people differently for unclear reasons. Sometimes it's totally fine, sometimes it's all wonky.
Anyway, thank you for your comment and thank you for playing!
WOWWWW, This was such a well made and entertaining game!! I loved the moment when I began to discover that keys actually did things!! I think the concept of trying to figure out a complex control panel makes for such an incredible game!! You did an excellent job. Great job :)
Thank you, and thanks for playing! I'd like to explore the complex control panel idea more if I can. :)
awesome game!! definitely the most unique I have seen so far. I like that you watch the "player" put another quarter in when they run out of lives. And the hero AI was really well done, it felt like a human was actually controlling it. well done!!
Thanks so much! :)
The opening cutscene was a little bit long, but I liked it once I got going. Discovering the controls and being my own bullet hell was really cool!
Thank you! I'll think more about pacing in opening cutscenes (and probably add a skip button) in the future. Thanks for playing!
This feels like a light novel title and i love it
I love it!
very cute! loved the character art and the overall feel of this, it's like an episode of an animated comedy show :) and i thought it's pretty funny that despite having so many control buttons all you can basically do is produce bullet patterns like shmup bosses normally do.
had a great time, thank you!