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A jam submission

Reversed RollView game page

You are a Disk Revolving Table, to serve your Animals SUSHI on their beats, sometimes you need to REVERSE THE ROLLS.
Submitted by Yichun He, Tianzuo Peng, Ageme, Yueyang Wu (@xavierseallw) — 3 hours, 22 minutes before the deadline
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Reversed Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#434.6424.642
Overall#594.2884.288
Enjoyment#1344.0864.086
Creativity#2744.1364.136

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A sim game where you don't play as the owner but as the conveyor belt of the canteen. You are a Disk Revolving Table, to serve your animals sushi on their beats, sometimes you need to REVERSE THE ROLLS.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 42 to 23 of 62 · Next page · Previous page · First page · Last page
Submitted(+3)

Just excellent. Looks great, sounds awesome and is polished to the highest degree!

The feeling you get when nailing the beat all while switching between stopping and rotating is just awesome, not just because of the music but because of the satisfying audio and visual feedback the game gives.

At the same time the game does a really good job at tempting you to move faster as the customers pile up all yelling for food - the literal fire you added to the sprites is just brilliant!

So when you overcome this and begin to understand when the food spawns and how long you have before each customer leaves, it feels absolutely awesome!

Just super well done, I will continue to play this after the jam!

Developer (1 edit) (+2)

Thank you so much!! We are glad that you have enjoyed many aspects of this game and have understand our ideas in designing the details. We hope to achieve unity in mechanics, visual, and music aspects, so our button mechanism and visual feedback have undergone repeated thinking and designing. I hope we have time to continue the promotion of this project. If we have any new updates, we will definitely let you know! :D

Submitted(+2)

I love rhythm games so this is a 10/10 for me. I like how the spawning of the sushi is predictable, so as long as you have the top part open, you can get a new piece of sushi every 4 beats. Great work!

Developer(+1)

Thank you so much! Glad to know you like it! Yes you get it, we want players continuously moving the sushi around and leave the top part open. That will maximize the amount of sushi you can get. I am happy that you understand this detail design. I also played your game yesterday and it is amazing! I really enjoyed it :D

Submitted(+3)

That food game looks great! BTW, sushi fan! Great game! BTW, Windows firewall keeps spamming me that the program wants to access the network, is it a bug?

Developer(+1)

We don't experienced the network issue on our Win 10 system. I don't know why that happen but we definitely don't have virus putting in our game lol. Thank you so much and glad that you like our game!!

Submitted(+4)

Game looks really nice, and all those jumpy animations. The main menu could have some animations to match the game's alive look. Really good job!

Developer

Thank you so much!! Yes we want to keep unity on mechanic, animation and music so that you can get a better rhythmic experience. I am happy that you like those animations! :D

Submitted(+4)

Great Presentation and gameplay. Felt like being the conveyer belt in the Lickitung Pokemon Stadium minigame haha!

Developer(+1)

Haha I didn't play that minigame before but I will take a look! Thank you so much and glad to know that you like our game :D

Submitted(+4)

This an amazing interpretation of the theme, but the execution is at a whole other level! Really spectacular!

Developer

Thank you for your feedback! Glad you like it! I also played your game yesterday and really enjoyed it !

Submitted(+3)

Love the art and design of this game. I really like the concept and had a lot of fun playing the game. The music was very well chosen :D

Developer

Thank you! As the artist of this team I am very happy to know that you like my art. The music is also original, I will tell our musician you like his music :D

Submitted(+3)

Sometimes I felt like I was pressing the inputs at the right time but it still didn't worked, but besides that I loved the art and the game was really fun!

Developer(+1)

Yes, the customer actions is not precisely matched with the beat. Because when the beat drop, we cannot determine sushi and animal behavior which one comes first. So all the animal movements were taken half beat later. Hope later we can promote and figure out a better way to synchonize beats and animations. Happy to hear that you like the game! Thank you!

Submitted(+3)

Played with pleasure, beat and flow are awesome in this game!

I would add interfaces for food appearence and customer patience (it was unclear how many beats do i have till new roll will uppear or till this exact customer will go away). 

Developer(+1)

Yes you are right, thank you for your advice! We plan to add patience UI on top of the head of animals but we afraid that too many visual elements appear in the gameplay and that will be chaotic to players. Hope we can figure out a better solution.

Submitted(+3)

Great music and art. I really like rhythm based games. The idea itself is quite simple but I like it.

Developer

Thank you! Your game has a simple and unique style as well!

Submitted(+1)

Nice, I'm bad at it but it's fun and well made

Developer(+1)

Thank you! If you tried for a few more times you will rapidly figure out how to click on the beat. Glad you like it!

Submitted(+1)

This is awesome. One of the best games in this jam. I absolutely love this. Beautiful, beautiful art and music, great gameplay, and amazing use of the theme. I love it.

Developer(+1)

Thank you! Glad to hear that you like it. I played your game yesterday and that is a great game! Remind me of Paper Please but in a more direct way.

Submitted(+2)

As a game in 48 hours it's just amazing, I recommend everyone to play

Developer

Thank you so much for the feedback!

Submitted(+2)

Good rhythm games in jams are a rare gem, and this one is really cool! I love the simplicity of the mechanic. You quickly get into the groove, it's very satisfying to do all actions on beat. Although I had the feeling that the customers actions were off-beat? Idk, it felt a bit weird. But other than that, lot of juicyness, and the increase in difficulty feels natural. The art and music are really sweet as well. I had a great time playing it!

Developer (1 edit) (+1)

Wow thank you for the feedback! Yes, the customer actions is not precisely matched with the beat. Because when the beat drop, we cannot determine sushi and animal behavior which one comes first. So all the animal movements were taken half beat later. Maybe we can make them more synchronized in the future, such as make animals waiting for a frame before moving.

I remembered that I played your game the day before yesterday, and I really appreciate that you come back and enjoyed our game!

Submitted(+1)

That was super cool & cute! A really surprising combination of DJ and sushi, so fun.

Developer

Thank you! Glad to hear you like it. Your game also has a cool & cute artstyle and I really like it.:)

Submitted(+3)

Super cute and fun! I didn't get past the first level, but it was still really fun and a great concept!

Developer

Thank you for playing! It's nice to see two comments from the same team :) 

Submitted(+3)

It's so cute! I did have some issues as the game sped up where there wasn't enough sushi to go around though. Overall great job!

Developer

Thank you for playing! The reason for this is the combo mechanic. The higher your combo is, the faster sushi spawns. If you break the combo, the spawn rate will drop to the basic rate which is spawn one sushi every 3 beats. 

Submitted(+1)

That makes sense! Thank you!

Submitted(+2)

The music and visuals are amazing.. and it's a fun game!
 I do think getting 1000 score for the next song is a little too much, and in a lot of times i found myself with no sushi to give to customers, probably because i blocked the spawner.

Developer

Thank you for playing! Glad you like it! Blocking the spawner could be the reason, but it's probably the combo mechanic. The higher your combo is, the faster sushi spawns. If you break the combo, the spawn rate will drop to the basic rate which is spawn one sushi every 3 beats. 

Submitted(+3)

Yo! This game hits it head on. Music, Visuals, Design. Even just the build-up and intro had me hyped up. Cool concept and fun delivery.

Not sure if it would be good, but I found myself wanting to do half-steps all the time between the beats of the rhythm. Also it didn't seem to give me enough sushi to hand out later on, but maybe you get more if you keep the combo going?

Very cool game!

Developer(+1)

Thank you for playing! The spawn rate of sushi is related to the combo, the higher your combo is, the faster sushi spawns. If you break the combo, the spawn rate will drop to the basic rate which is spawn one sushi every 3 beats. 

Submitted(+3)

Super Cool! Really enjoyable and looking super cute!

This game definitely has a lot of potential. Good job!

Developer

Thank you for playing!

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